In Unity, to show textures on objects, you first create a material and assign it a shader. The shader controls how the material looks. Then, you load a texture image and assign it to the material's mainTexture property. Next, you get the Renderer component from the object you want to change. Finally, you assign the material to the renderer. This makes the object display the texture when rendered. Each step changes variables like mat, tex, and rend, which we tracked carefully. Remember, without assigning the material to the renderer, the object won't show the texture. Also, the texture must be loaded before use. This process is essential for making objects look detailed and realistic in Unity.