Performance: Materials and textures
HIGH IMPACT
This affects how fast the game loads and renders objects with visual detail.
Material mat = new Material(Shader.Find("Standard")); Texture2D tex = Resources.Load<Texture2D>("OptimizedTexture"); tex.filterMode = FilterMode.Bilinear; mat.mainTexture = tex; renderer.material = mat;
Material mat = new Material(Shader.Find("Standard")); mat.mainTexture = Resources.Load<Texture2D>("HighResTexture"); renderer.material = mat;
| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| High-res uncompressed textures | N/A | N/A | High GPU load and slow texture upload | [X] Bad |
| Compressed textures with mipmaps | N/A | N/A | Lower GPU load and faster rendering | [OK] Good |