In Unity, to show pictures in the UI, you use Image or RawImage components. Image works with Sprites, which are special images made for UI. RawImage works with Textures, which are more general images. First, you add a Canvas to your scene. Then you add an Image or RawImage component to a UI object. You assign a Sprite to Image or a Texture to RawImage. You can also change properties like color for Image. When the game runs, these components display the images on the screen. If you don't assign a Sprite or Texture, nothing will show. The example code sets the Image color to red and the RawImage texture to a white texture when the game starts. This changes how they look on screen. The execution table shows these steps clearly, tracking changes and effects. This helps beginners see how the components update and display images.