Complete the code to get the Image component from the GameObject.
Image img = gameObject.GetComponent<[1]>();The Image component is used for UI images in Unity. To access it, use GetComponent<Image>().
Complete the code to assign a texture to a RawImage component.
RawImage rawImg = GetComponent<RawImage>();
rawImg.[1] = myTexture;The RawImage component uses the texture property to display a Texture.
Fix the error in the code to change the sprite of an Image component.
Image img = GetComponent<Image>();
img.[1] = newSprite;The Image component uses the sprite property to set its displayed image.
Fill both blanks to create a dictionary mapping GameObject names to their Image components if they have one.
var images = new Dictionary<string, Image>() {
{gameObject.name, gameObject.GetComponent<[1]>()}
};
if(images[gameObject.name] != null && images[gameObject.name].[2] != null) {
Debug.Log("Image found");
}We get the Image component and check if its sprite property is not null to confirm it has an image.
Fill all three blanks to create a dictionary of GameObject names to their RawImage textures if the texture exists.
var rawImages = new Dictionary<string, Texture>() {
{gameObject.name, gameObject.GetComponent<[1]>().[2]
};
if(rawImages[gameObject.name] != null && rawImages[gameObject.name].[3] != null) {
Debug.Log("Texture found");
}We get the RawImage component, access its texture, and check the width property to confirm the texture exists.