In Unity, a Canvas is used to display UI elements. When you create a Canvas, you must choose a render mode. The three modes are ScreenSpaceOverlay, ScreenSpaceCamera, and WorldSpace. ScreenSpaceOverlay draws UI directly on top of the screen, ignoring cameras and 3D objects. ScreenSpaceCamera draws UI using a camera's view, so UI moves with the camera. WorldSpace treats the Canvas as a 3D object in the scene, so UI can be positioned and occluded like other 3D objects. Assigning a camera is necessary for ScreenSpaceCamera mode to work properly. Changing the render mode changes how and where UI elements appear. This trace showed step-by-step how setting render modes affects UI rendering and positioning.