Performance: Canvas and render modes
HIGH IMPACT
This concept affects how UI elements are rendered and how often the UI system recalculates and redraws, impacting frame rate and responsiveness.
Use multiple smaller Canvases with Screen Space - Camera or World Space render modes, isolating dynamic elements to reduce redraw scope.
Canvas render mode set to Screen Space - Overlay with many UI elements in one Canvas, frequent changes trigger full Canvas redraws.
| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| Single large Canvas with many dynamic elements | High (all elements processed) | High (full Canvas redraw) | High (many draw calls) | [X] Bad |
| Multiple smaller Canvases isolating dynamic parts | Low (only changed Canvas processed) | Low (partial redraw) | Low (fewer draw calls) | [OK] Good |
| Screen Space - Overlay for simple static UI | Low | Low | Low | [OK] Good |
| World Space Canvas for complex 3D UI | Medium | Medium | Medium | [!] OK |