In Unity, a Button component can detect when a user clicks it. We write a script that attaches a method to the button's onClick event. This is done by adding a listener inside the Start() method so it runs once when the game starts. When the user clicks the button, Unity calls the method we assigned, which can do things like print a message. The execution table shows the steps: adding listener, user clicking, method running, and waiting for more clicks. The variable tracker shows the listener state. Key moments explain why we add the listener in Start() and what happens on multiple clicks. The quiz tests understanding of these steps. This helps beginners see how button clicks trigger code in Unity.