Complete the code to add a click listener to the button.
Button myButton = GetComponent<Button>();
myButton.onClick.[1](OnButtonClick);The AddListener method is used to add a function that will be called when the button is clicked.
Complete the code to define the function that runs when the button is clicked.
void [1]() { Debug.Log("Button was clicked!"); }
The function OnButtonClick matches the name used when adding the listener, so it will be called on click.
Fix the error in the code to properly assign the button component.
Button myButton = [1]<Button>();GetComponent is used to get the Button component attached to the same GameObject.
Fill both blanks to create a button click event that disables the button after clicking.
void OnButtonClick() {
Button btn = GetComponent<Button>();
btn.[1] = false;
Debug.[2]("Button disabled");
}The interactable property disables the button interaction. Debug.Log prints a message to the console.
Fill all three blanks to add a button listener in Start and define the click function that changes button text.
public Button myButton;
public Text buttonText;
void Start() {
myButton.onClick.[1](OnClick);
}
void [2]() {
buttonText.[3] = "Clicked!";
}Use AddListener to add the click event. The function name is OnClick. The button text is changed by setting the text property.