Concept Flow - 3D spatial audio
Start: Audio Source Setup
Attach AudioSource Component
Set AudioClip and Spatial Blend
Place AudioSource in 3D Space
Attach Audio Listener to Camera
Play Audio
Unity Calculates Audio Volume & Panning Based on Position
User Hears 3D Spatial Sound
End
The flow shows how Unity sets up and plays 3D spatial audio by positioning an audio source and listener, then calculating sound based on their positions.