Complete the code to add an AudioSource component to the GameObject.
AudioSource audioSource = gameObject.AddComponent<[1]>();The AddComponent<AudioSource>() method adds an AudioSource component to the GameObject, which is needed to play 3D spatial audio.
Complete the code to set the AudioSource to play a 3D sound.
audioSource.spatialBlend = [1]f;Setting spatialBlend to 1.0 makes the audio fully 3D, so it changes based on the listener's position.
Fix the error in setting the AudioSource's rolloff mode to logarithmic.
audioSource.rolloffMode = AudioRolloffMode.[1];The AudioRolloffMode.Logarithmic makes the sound volume decrease naturally with distance, which is best for 3D audio.
Fill both blanks to create a dictionary mapping audio clip names to AudioClip objects and filter clips longer than 3 seconds.
var longClips = clips.Where(clip => clip.length [2] 3).ToDictionary(clip => [1], clip => clip);
We use clip.name as the key and filter clips where clip.length > 3 seconds.
Fill all three blanks to create a dictionary comprehension that maps uppercase clip names to their lengths for clips shorter than 5 seconds.
var shortClipLengths = clips.Where([3] => [3].length < 5).ToDictionary([3] => [1], [3] => [2]);
The dictionary keys are uppercase clip names (clip.name.ToUpper()), values are clip lengths (clip.length), and the loop variable is clip.