Complete the code to read horizontal input from the player.
float move = Input.GetAxis([1]);The Input.GetAxis method reads input from the specified axis. To get left-right movement, use "Horizontal".
Complete the code to move the player horizontally based on input.
transform.Translate(move * [1] * Time.deltaTime, 0, 0);
The speed variable controls how fast the player moves horizontally.
Fix the error in the code to detect when the player presses the jump button.
if (Input.GetButtonDown([1])) { Jump(); }
The jump button is named "Jump" in Unity's input system. Using this name detects jump presses.
Fill both blanks to create a dictionary that maps input names to their current values.
var inputValues = new Dictionary<string, float> {
{"Horizontal", [1],
{"Vertical", [2]
};Use Input.GetAxis to get the current float value of the "Horizontal" and "Vertical" axes.
Fill all three blanks to check if the player pressed the fire button and move the player accordingly.
if (Input.GetButtonDown([1])) { Shoot(); } float move = Input.GetAxis([2]); transform.Translate(move * [3] * Time.deltaTime, 0, 0);
Use "Fire1" to detect firing, "Horizontal" to get horizontal movement input, and multiply by speed to move the player.