Performance: Unity Editor interface
MEDIUM IMPACT
The Unity Editor interface affects the responsiveness and load time of the editor itself, impacting how quickly developers can interact with scenes and assets.
public class MyEditorWindow : EditorWindow { Vector2 scrollPos; void OnGUI() { scrollPos = GUILayout.BeginScrollView(scrollPos); for (int i = 0; i < 100; i++) { GUILayout.Label("Item " + i); } GUILayout.EndScrollView(); } }
public class MyEditorWindow : EditorWindow { void OnGUI() { for (int i = 0; i < 1000; i++) { GUILayout.Label("Item " + i); } } }
| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| Rendering 1000 UI labels every frame | 1000 UI elements processed | 1000 layout recalculations | High paint cost due to many draw calls | [X] Bad |
| Rendering 100 UI labels inside a scroll view | 100 UI elements processed | 100 layout recalculations | Moderate paint cost | [OK] Good |