0
0
Unityframework~30 mins

Touch input basics in Unity - Mini Project: Build & Apply

Choose your learning style9 modes available
Touch Input Basics
📖 Scenario: You are creating a simple Unity app that reacts when the user touches the screen. This is common in mobile games and apps where touch controls are used.
🎯 Goal: Build a Unity script that detects when the user touches the screen and prints the touch position to the console.
📋 What You'll Learn
Create a list to store current touches
Create a variable to count the number of touches
Use a loop to check each touch's position
Print the touch positions to the console
💡 Why This Matters
🌍 Real World
Touch input is essential for mobile apps and games to respond to user finger taps and gestures.
💼 Career
Understanding touch input is key for mobile game developers and app creators working with Unity.
Progress0 / 4 steps
1
Create a list to hold current touches
Create a variable called touches and set it to Input.touches to get the current touches on the screen.
Unity
Need a hint?

Use Input.touches to get all current touches as an array.

2
Create a variable to count the number of touches
Create an integer variable called touchCount and set it to Input.touchCount to get how many touches are currently on the screen.
Unity
Need a hint?

Input.touchCount gives the number of touches currently detected.

3
Loop through each touch and get its position
Use a for loop with variable i from 0 to touchCount (exclusive) to access each touch in touches. Inside the loop, create a variable touchPos and set it to touches[i].position.
Unity
Need a hint?

Use a for loop to go through each touch and get its position.

4
Print each touch position to the console
Inside the for loop, add a line to print the text "Touch position: " followed by the touchPos variable using Debug.Log.
Unity
Need a hint?

Use Debug.Log("Touch position: " + touchPos); to print the position.