Performance: Scene hierarchy window
MEDIUM IMPACT
The scene hierarchy window affects the editor's responsiveness and rendering speed when managing many game objects.
Group related objects under empty parent objects and collapse unused branches in the hierarchy window.
Create hundreds of nested game objects without grouping or collapsing them in the hierarchy window.
| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| Many expanded nested objects | High number of UI nodes | Multiple reflows per expand/collapse | High paint cost due to many elements | [X] Bad |
| Collapsed groups with fewer visible nodes | Low number of UI nodes | Single reflow per group toggle | Low paint cost | [OK] Good |