This lesson shows how to create and manage scenes in Unity. You start by creating a new scene in the editor and adding game objects. Then you save the scene with a name like 'MainMenu'. To switch scenes in code, you call SceneManager.LoadScene with the scene name. By default, this unloads the current scene and loads the new one. If you want to load multiple scenes at once, use LoadScene with LoadSceneMode.Additive. You can unload additive scenes with UnloadSceneAsync. The execution table traces these steps showing scene states and method calls. The variable tracker shows how the current scene changes over time. Key moments explain why additive loading is needed and how unloading works. The quiz tests your understanding of scene states and loading modes. Remember, managing scenes well helps organize your game and control what the player sees.