Input.GetKey do in Unity?Input.GetKey checks if a specific key is being held down during the current frame. It returns true as long as the key is pressed.
Input.GetKeyDown different from Input.GetKey?Input.GetKeyDown returns true only on the exact frame when the key is first pressed down, unlike Input.GetKey which returns true while the key is held.
void Update() {
if (Input.GetKeyDown(KeyCode.Space)) {
Debug.Log("Jump!");
}
}Input.GetKeyDown instead of Input.GetKey for a jump action?Because jumping usually happens once per key press, Input.GetKeyDown ensures the jump triggers only once when the key is pressed, avoiding repeated jumps while holding the key.
Input.GetKey(KeyCode.LeftArrow) return if the left arrow key is not pressed?It will return false because the key is not being held down.
Input.GetKeyDown returns true only on the first frame the key is pressed.
Input.GetKey(KeyCode.A) return if the 'A' key is held down?Input.GetKey returns true as long as the key is held down.
Input.GetKeyUp returns true on the frame the key is released.
Input.GetKey checks if the key is held down during the frame.
Input.GetKeyDown inside Update() to move a character continuously while holding a key?Input.GetKeyDown triggers only once per key press, so movement will happen once, not continuously.
Input.GetKey and Input.GetKeyDown in Unity.Input.GetKeyDown is better than Input.GetKey.