Performance: Game engine architecture overview
This affects how quickly the game loads, how smoothly it runs, and how responsive it feels to player input.
foreach (var obj in activeGameObjects) { obj.Update(); }foreach (var obj in allGameObjects) { obj.Update(); }| Pattern | CPU Usage | Frame Drops | Load Time | Verdict |
|---|---|---|---|---|
| Update all objects every frame | High CPU | Frequent frame drops | N/A | [X] Bad |
| Update only active objects | Low CPU | Smooth frames | N/A | [OK] Good |
| Synchronous asset loading | Blocks CPU | Freezes UI | Long load | [X] Bad |
| Asynchronous asset loading | Balanced CPU | Smooth UI | Fast load | [OK] Good |
using UnityEngine;
public class TestScript : MonoBehaviour {
void Start() {
Debug.Log("Hello World");
}
}using UnityEngine;
public class Player : MonoBehaviour {
void Start() {
Debug.Log("Game started")
}
}Pass the test and this pattern moves unknown