Overview - FixedUpdate vs Update
What is it?
In Unity, FixedUpdate and Update are two special functions that run repeatedly during the game. Update runs once every frame and is used for general game logic like input and animations. FixedUpdate runs at a fixed time interval and is mainly used for physics calculations to keep them stable and consistent. Both help control when and how often certain code runs in your game.
Why it matters
Without FixedUpdate and Update, game actions would be unpredictable and messy. Physics might behave strangely if updated irregularly, and input or animations could feel laggy or uneven. These functions solve the problem of timing in games, making sure physics stays smooth and gameplay feels responsive no matter the frame rate.
Where it fits
Before learning FixedUpdate and Update, you should understand basic Unity scripting and the game loop concept. After mastering these, you can learn about advanced timing techniques like Coroutines and how to optimize performance by controlling update rates.