Using DontDestroyOnLoad in Unity
📖 Scenario: You are making a simple Unity game where you want a music player object to keep playing music even when you change scenes. Normally, when you load a new scene, all objects are destroyed and recreated. But you want the music to continue without restarting.
🎯 Goal: Build a Unity script that uses DontDestroyOnLoad to keep a GameObject alive across scene changes.
📋 What You'll Learn
Create a C# script called
MusicPlayerIn
MusicPlayer, use DontDestroyOnLoad(gameObject) to keep the object aliveAdd a check to prevent duplicates if the object already exists
Print a message to the console when the object is kept alive
💡 Why This Matters
🌍 Real World
Games often need objects like music players or managers to persist across scenes without restarting or duplicating.
💼 Career
Understanding how to manage persistent objects is important for game developers working with Unity to create smooth player experiences.
Progress0 / 4 steps