Complete the code to check if the A button on the gamepad is pressed.
if (Input.GetButtonDown("[1]")) { Debug.Log("A button pressed"); }
The default Unity input name for the primary action button (like A on Xbox controller) is "Fire1".
Complete the code to read the horizontal axis from the gamepad's left stick.
float horizontal = Input.GetAxis("[1]");
"Horizontal" is the default axis name for the left stick's horizontal movement.
Fix the error in the code to detect if the gamepad's B button is pressed.
if (Input.GetButtonDown("[1]")) { Debug.Log("B button pressed"); }
"Fire2" is the default input name for the secondary action button (like B on Xbox controller).
Fill both blanks to create a dictionary mapping button names to their input names.
var buttonMap = new Dictionary<string, string> {
{"A", "[1]"},
{"B", "[2]"}
};"Fire1" maps to A button and "Fire2" maps to B button in Unity's default input settings.
Fill all three blanks to create a dictionary comprehension filtering axes with positive values.
var positiveAxes = new Dictionary<string, float> {
{"Horizontal", Input.GetAxis("[1]")},
{"Vertical", Input.GetAxis("[2]")},
{"RightStickHorizontal", Input.GetAxis("[3]")}
}.Where(kv => kv.Value > 0).ToDictionary(kv => kv.Key, kv => kv.Value);The left stick axes are "Horizontal" and "Vertical". The right stick horizontal axis is "HorizontalRight".