This visual execution shows how to create and play a 2D animation in Unity. First, you import a sprite sheet and slice it into frames. Then you create an animation clip from those frames. Next, you add an Animator component to your GameObject and assign the animation clip. When the game starts, the Animator plays the 'Run' animation clip, cycling through frames to show movement. The animation loops continuously if the loop setting is enabled. Variables like the Animator component change state from null to playing the animation. Common confusions include missing Animator components or misspelled clip names, which prevent animations from playing.