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When designing a chess system that validates moves and detects check, which architectural strategy best optimizes both accuracy and system efficiency?

hard📝 Trade-off Q8 of 15
LLD - Design — Chess Game
When designing a chess system that validates moves and detects check, which architectural strategy best optimizes both accuracy and system efficiency?
AValidate moves only on the client side to reduce server load
BCombine move validation and check detection into a single monolithic function
CPerform check detection only at the end of the game to save resources
DSeparate modules for move validation and check detection with shared game state access
Step-by-Step Solution
Solution:
  1. Step 1: Analyze architectural options

    Separating move validation and check detection into modules allows focused logic and easier maintenance.
  2. Step 2: Consider performance and accuracy

    Shared access to game state ensures consistency and reduces redundant computations.
  3. Step 3: Evaluate incorrect options

    Monolithic functions reduce modularity; delayed check detection risks invalid moves; client-side validation alone is insecure.
  4. Final Answer:

    Separate modules for move validation and check detection with shared game state access -> Option D
  5. Quick Check:

    Modular design with shared state balances accuracy and efficiency [OK]
Quick Trick: Modular design with shared state optimizes chess system [OK]
Common Mistakes:
  • Merging all logic into one function reduces clarity
  • Delaying check detection risks invalid game states
  • Relying solely on client-side validation compromises security

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