Complete the code to check if a move is valid based on piece rules.
def is_valid_move(piece, start, end): return piece.can_move_to([1])
The move validity is checked by asking the piece if it can move to the end position.
Complete the code to detect if the king is in check after a move.
def is_king_in_check(board, color): king_pos = board.find_king([1]) return board.is_under_attack(king_pos, color)
The function finds the king of the given color to check if it is under attack.
Fix the error in the code that simulates a move to check for check detection.
def move_causes_check(board, move, color): board_copy = board.copy() board_copy.apply_move(move) return board_copy.is_king_in_check([1])
The check detection must be done for the color of the player making the move.
Fill both blanks to create a function that validates a move and checks if it leaves the king safe.
def validate_move(board, move, color): if not board.is_valid_move([1]): return False if move_causes_check(board, move, [2]): return False return True
The function first checks if the move is valid on the board, then checks if the move causes check for the player's color.
Fill all three blanks to implement a function that filters legal moves from all possible moves.
def get_legal_moves(board, color): possible_moves = board.get_all_moves([1]) legal_moves = [move for move in possible_moves if validate_move([2], move, [3])] return legal_moves
The function gets all moves for the player's color, then filters moves by validating each move on the board for that color.