Complete the code to initialize the board size for an NxN game.
class Board: def __init__(self, size): self.size = [1] self.grid = [[None for _ in range(size)] for _ in range(size)]
The board size should be set using the parameter size passed to the constructor.
Complete the code to add a player to the game.
class Game: def __init__(self): self.players = [] def add_player(self, player): self.players.[1](player)
add which is for sets, not lists.extend which expects an iterable.To add a single player to the list, use the append method.
Fix the error in the method that checks if a move is valid on the NxN board.
def is_valid_move(self, x, y): if x < 0 or x >= self.size or y < 0 or y >= [1]: return False return self.grid[x][y] is None
self.length or self.dimension.The board size is stored in self.size, so use it to check boundaries.
Fill both blanks to implement a method that returns the current player's turn index and increments it for multiple players.
def next_turn(self): current = self.current_player_index self.current_player_index = (self.current_player_index [1] 1) [2] len(self.players) return current
Increment the index by 1 and use modulo (%) to cycle through players.
Fill all three blanks to create a dictionary comprehension that maps each player to their score if the score is greater than zero.
scores = { [1]: [2] for [1] in self.players if self.scores[[1]] [3] 0 }Use player as the key and their score as the value, filtering scores greater than zero.
