Design: Extensible Board Game System
Design focuses on the core game engine and architecture for extensibility. UI, network communication, and persistence are out of scope.
Functional Requirements
Non-Functional Requirements
Jump into concepts and practice - no test required
+--------------------+ +--------------------+ +--------------------+
| Player Manager |<----->| Turn Controller |<----->| Game State |
+--------------------+ +--------------------+ +--------------------+
^ ^ ^
| | |
| | |
+--------------------+ +--------------------+ +--------------------+
| Board Module |<----->| Rules Engine |<----->| Move Validator |
+--------------------+ +--------------------+ +--------------------+NxN board and support for multiple players?NxN board in Python for any given size n?players = ['Alice', 'Bob', 'Carol']
turns = 5
for i in range(turns):
current = players[i % len(players)]
print(current)def setup_game(n, players):
board = [[None]*n]*n
for p in players:
print(f"Player: {p}")
return board
setup_game(3, ['A', 'B'])NxN board and support for multiple players. Which design approach best supports easy extensibility for future features like variable board sizes, more players, and custom rules?