Design: Extensible Board Game System
Design focuses on the core game engine and architecture for extensibility. UI, network communication, and persistence are out of scope.
Functional Requirements
Non-Functional Requirements
+--------------------+ +--------------------+ +--------------------+
| Player Manager |<----->| Turn Controller |<----->| Game State |
+--------------------+ +--------------------+ +--------------------+
^ ^ ^
| | |
| | |
+--------------------+ +--------------------+ +--------------------+
| Board Module |<----->| Rules Engine |<----->| Move Validator |
+--------------------+ +--------------------+ +--------------------+NxN board and support for multiple players?NxN board in Python for any given size n?players = ['Alice', 'Bob', 'Carol']
turns = 5
for i in range(turns):
current = players[i % len(players)]
print(current)def setup_game(n, players):
board = [[None]*n]*n
for p in players:
print(f"Player: {p}")
return board
setup_game(3, ['A', 'B'])NxN board and support for multiple players. Which design approach best supports easy extensibility for future features like variable board sizes, more players, and custom rules?Pass the test and this pattern moves unknown