You are tasked with designing the architecture for a game that supports an NxN board and multiple players. Which architectural component is MOST important to ensure the system can easily scale to larger boards and more players?
Think about flexibility and how the system can adapt to different board sizes and player counts without major rewrites.
Option D is correct because a modular board component that dynamically allocates cells and supports variable dimensions allows easy extensibility for any NxN size and multiple players. It also supports event-driven updates which help in scaling and responsiveness.
Option D centralizes state which can become a bottleneck. Option D is inflexible due to fixed size and hardcoded players. Option D's monolithic synchronous design limits scalability and extensibility.
In a multi-player NxN board game, what is the BEST approach to handle concurrent player actions to maintain consistency and responsiveness?
Consider how to allow multiple players to act simultaneously without blocking or losing data.
Option B is correct because optimistic concurrency control allows multiple players to act concurrently while detecting conflicts and resolving them gracefully. This maintains consistency and responsiveness.
Option B is slow and reduces responsiveness. Option B causes heavy locking and poor scalability. Option B leads to inconsistent game states.
Which storage approach balances performance and extensibility best for saving the state of an NxN board game with multiple players?
Think about how to efficiently save changes and allow flexible replay or rollback.
Option A is correct because event sourcing (storing moves as events) allows efficient storage, easy extensibility, and the ability to reconstruct any board state by replaying events. It supports multiple players and large boards well.
Option A is inefficient for large boards. Option A can cause overhead and complexity. Option A risks data loss and is less reliable.
When extending a two-player NxN board game to support multiple players with different win conditions, which design principle is MOST important?
Consider how to add or change rules without modifying core logic.
Option C is correct because the strategy pattern allows encapsulating different win conditions as interchangeable algorithms. This supports extensibility and clean separation of concerns.
Option C is inflexible and hard to maintain. Option C limits game variety. Option C leads to poor design and tight coupling.
You are designing a cloud service to support a multi-player NxN board game. Each game has up to 10 players and a board size up to 100x100. Estimate the approximate memory needed to hold 10,000 concurrent games in memory, assuming each cell stores 1 byte and each player state requires 1 KB.
Calculate memory per game first, then multiply by number of games.
Each board has 100x100 = 10,000 cells, each 1 byte = 10 KB. Each player state is 1 KB, for 10 players = 10 KB. Total per game = 10 KB + 10 KB = 20 KB.
For 10,000 games: 20 KB * 10,000 = 200,000 KB = ~195 MB. Considering overhead and metadata, approximately 1 GB is a reasonable estimate.
Option A is closest to this estimation.
