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When designing a turn-based game system with an NxN board and support for any number of players, which architectural pattern best facilitates future extensibility and scalability?

hard📝 Trade-off Q8 of 15
LLD - Design — Tic-Tac-Toe Game
When designing a turn-based game system with an NxN board and support for any number of players, which architectural pattern best facilitates future extensibility and scalability?
AMonolithic design combining all game logic in a single class
BModular design separating board logic, player management, and turn control
CHardcoded turn sequences for a fixed number of players
DUsing global variables to manage game state across modules
Step-by-Step Solution
Solution:
  1. Step 1: Identify extensibility needs

    Separating concerns allows independent updates and easier scaling.
  2. Step 2: Evaluate architectural patterns

    Modular design (Modular design separating board logic, player management, and turn control) supports adding players, changing board size, and modifying rules without affecting unrelated components.
  3. Final Answer:

    Modular design separating board logic, player management, and turn control -> Option B
  4. Quick Check:

    Modularity enables scalable, maintainable systems [OK]
Quick Trick: Separate concerns for scalable game architecture [OK]
Common Mistakes:
MISTAKES
  • Using monolithic design limiting flexibility
  • Hardcoding player turns reduces scalability
  • Relying on global state complicates maintenance

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