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Javascriptprogramming~10 mins

Why prototypes are needed in Javascript - Test Your Understanding

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a prototype method that returns a greeting.

Javascript
function Person(name) {
  this.name = name;
}
Person.prototype.greet = function() {
  return [1] + this.name;
};
Drag options to blanks, or click blank then click option'
A'Hello, '
Bthis.name + 'Hello'
C'Hi ' + this.age
D'Goodbye, '
Attempts:
3 left
💡 Hint
Common Mistakes
Using the wrong property like this.age instead of this.name
Putting the name before the greeting
2fill in blank
medium

Complete the code to add a shared property to all objects created by the constructor.

Javascript
function Car(model) {
  this.model = model;
}
Car.prototype.wheels = [1];
Drag options to blanks, or click blank then click option'
A0
B2
C4
Dundefined
Attempts:
3 left
💡 Hint
Common Mistakes
Setting wheels to 2 or 0 which is incorrect for cars
Leaving wheels undefined
3fill in blank
hard

Fix the error in the prototype method to correctly calculate age.

Javascript
function Person(birthYear) {
  this.birthYear = birthYear;
}
Person.prototype.getAge = function(currentYear) {
  return currentYear [1] this.birthYear;
};
Drag options to blanks, or click blank then click option'
A+
B*
C/
D-
Attempts:
3 left
💡 Hint
Common Mistakes
Using addition or multiplication which gives wrong results
Using division which is incorrect here
4fill in blank
hard

Fill both blanks to create a prototype method that checks if a number is even.

Javascript
function NumberCheck(num) {
  this.num = num;
}
NumberCheck.prototype.isEven = function() {
  return this.num [1] 2 [2] 0;
};
Drag options to blanks, or click blank then click option'
A%
B===
C==
D!=
Attempts:
3 left
💡 Hint
Common Mistakes
Using != instead of ===
Using == which is less strict than ===
5fill in blank
hard

Fill all three blanks to create a prototype method that returns a formatted description.

Javascript
function Book(title, author) {
  this.title = title;
  this.author = author;
}
Book.prototype.getDescription = function() {
  return [1] + ': ' + [2] + ' by ' + [3];
};
Drag options to blanks, or click blank then click option'
Athis.title
Bthis.author
Ctitle
Dauthor
Attempts:
3 left
💡 Hint
Common Mistakes
Using variable names without this
Mixing up title and author

Practice

(1/5)
1. Why are prototypes needed in JavaScript?
easy
A. To prevent any changes to objects
B. To create new variables inside functions
C. To write code that runs faster on the server
D. To allow objects to share methods and properties efficiently

Solution

  1. Step 1: Understand object sharing

    Prototypes let many objects share the same methods and properties without copying them.
  2. Step 2: Recognize memory efficiency

    This sharing saves memory and makes code easier to maintain.
  3. Final Answer:

    To allow objects to share methods and properties efficiently -> Option D
  4. Quick Check:

    Prototypes = shared methods and properties [OK]
Hint: Prototypes share methods to save memory [OK]
Common Mistakes:
  • Thinking prototypes create new variables
  • Believing prototypes speed up server code
  • Assuming prototypes prevent object changes
2. Which syntax correctly sets a method on a prototype in JavaScript?
easy
A. MyObject.myMethod = function() { return 1; };
B. MyObject.prototype.myMethod = function() { return 1; };
C. prototype.MyObject.myMethod = function() { return 1; };
D. MyObject->prototype->myMethod = function() { return 1; };

Solution

  1. Step 1: Identify correct prototype syntax

    In JavaScript, the prototype property is accessed as MyObject.prototype.
  2. Step 2: Confirm method assignment

    Assigning a function to MyObject.prototype.myMethod adds it to the prototype.
  3. Final Answer:

    MyObject.prototype.myMethod = function() { return 1; }; -> Option B
  4. Quick Check:

    Correct prototype syntax = MyObject.prototype.myMethod = function() { return 1; }; [OK]
Hint: Use .prototype to add methods to objects [OK]
Common Mistakes:
  • Using MyObject.myMethod instead of prototype
  • Writing prototype.MyObject instead of MyObject.prototype
  • Using arrows (->) instead of dots (.)
3. What will be the output of this code?
function Person(name) { this.name = name; }
Person.prototype.greet = function() { return 'Hi, ' + this.name; };
const p = new Person('Anna');
console.log(p.greet());
medium
A. 'Hi, Anna'
B. ReferenceError: name is not defined
C. TypeError: p.greet is not a function
D. 'Hi, undefined'

Solution

  1. Step 1: Understand constructor and prototype method

    The Person function sets this.name to 'Anna'. The greet method is on Person.prototype.
  2. Step 2: Call greet on instance

    Calling p.greet() finds greet on prototype and returns 'Hi, Anna'.
  3. Final Answer:

    'Hi, Anna' -> Option A
  4. Quick Check:

    Prototype method returns greeting with name [OK]
Hint: Prototype methods are accessible on instances [OK]
Common Mistakes:
  • Expecting greet to be undefined
  • Confusing instance properties with prototype
  • Thinking greet is not a function
4. Find the error in this code that tries to add a method to a prototype:
function Car() {}
Car.prototype = {
  start: function() { return 'Car started'; }
};
const c = new Car();
console.log(c.start());
medium
A. The prototype is overwritten, losing the constructor reference
B. The start method is not a function
C. Car is not defined before use
D. Cannot assign an object to prototype

Solution

  1. Step 1: Check prototype assignment

    Assigning an object to Car.prototype replaces the original prototype and removes the constructor link.
  2. Step 2: Understand consequence

    This can cause issues if code relies on constructor property or inheritance chain.
  3. Final Answer:

    The prototype is overwritten, losing the constructor reference -> Option A
  4. Quick Check:

    Overwriting prototype removes constructor [OK]
Hint: Avoid overwriting prototype object directly [OK]
Common Mistakes:
  • Thinking start is not a function
  • Believing Car is undefined
  • Assuming prototype cannot be an object
5. You want to add a method describe to all objects created by function Animal(type) without copying it to each instance. How should you do it?
hard
A. Add describe method to each instance manually after creation
B. Add describe method inside Animal function using this.describe
C. Add describe method to Animal.prototype
D. Add describe method to Object.prototype

Solution

  1. Step 1: Understand method sharing

    Adding describe to Animal.prototype shares it with all instances without copying.
  2. Step 2: Avoid inefficient or unsafe options

    Adding inside constructor copies method per instance; adding to Object.prototype affects all objects globally.
  3. Final Answer:

    Add describe method to Animal.prototype -> Option C
  4. Quick Check:

    Use prototype to share methods efficiently [OK]
Hint: Put shared methods on constructor's prototype [OK]
Common Mistakes:
  • Adding methods inside constructor wastes memory
  • Modifying Object.prototype can cause bugs
  • Manually adding methods to each instance is inefficient
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10 questions~5 mineasy hard