This program shows a Student inheriting from Person. Student can use introduce from Person and also has its own study method.
Javascript
function Person(name) {
this.name = name;
}
Person.prototype.introduce = function() {
console.log('Hi, I am ' + this.name);
};
function Student(name, subject) {
Person.call(this, name);
this.subject = subject;
}
Student.prototype = Object.create(Person.prototype);
Student.prototype.constructor = Student;
Student.prototype.study = function() {
console.log(this.name + ' studies ' + this.subject);
};
const alice = new Student('Alice', 'Math');
alice.introduce();
alice.study();
OutputSuccess
Important Notes
Always reset the constructor property after setting the prototype to keep the right reference.
Prototype inheritance shares methods efficiently, so all objects use the same function in memory.
Summary
Prototype inheritance lets objects share properties and methods.
Use Object.create to link prototypes.
Call the parent function inside the child to copy properties.
Practice
(1/5)
1. What does prototype inheritance allow in JavaScript?
easy
A. Arrays to store only numbers
B. Functions to run faster
C. Variables to be private
D. Objects to share properties and methods
Solution
Step 1: Understand prototype inheritance concept
Prototype inheritance allows one object to use properties and methods from another object.
Step 2: Match concept to options
Only Objects to share properties and methods correctly describes sharing properties and methods between objects.
Final Answer:
Objects to share properties and methods -> Option D
Quick Check:
Prototype inheritance = share properties and methods [OK]
Hint: Prototype inheritance means sharing properties/methods [OK]
Common Mistakes:
Thinking it speeds up functions
Confusing with variable privacy
Assuming it limits array types
2. Which syntax correctly creates an object that inherits from another object parentObj?
easy
A. const child = parentObj.create();
B. const child = new Object(parentObj);
C. const child = Object.create(parentObj);
D. const child = Object.inherit(parentObj);
Solution
Step 1: Recall correct syntax for prototype inheritance
Use Object.create(parentObj) to create a new object inheriting from parentObj.
Step 2: Check options for correct method
Only const child = Object.create(parentObj); uses Object.create correctly; others are invalid or incorrect.
Final Answer:
const child = Object.create(parentObj); -> Option C
Quick Check:
Object.create() creates inherited object [OK]
Hint: Use Object.create(parent) to inherit prototype [OK]
Common Mistakes:
Using new Object(parentObj) which doesn't inherit
Using non-existent Object.inherit method
Calling create on parentObj instead of Object
3. What is the output of this code?
function Parent() { this.name = 'Parent'; }
Parent.prototype.greet = function() { return 'Hello from ' + this.name; };
function Child() { Parent.call(this); this.name = 'Child'; }
Child.prototype = Object.create(Parent.prototype);
Child.prototype.constructor = Child;
const c = new Child();
console.log(c.greet());
medium
A. 'Hello from Parent'
B. 'Hello from Child'
C. undefined
D. TypeError: c.greet is not a function
Solution
Step 1: Understand property assignment in Child constructor
Child calls Parent constructor to set this.name, then overwrites it with 'Child'.
Step 2: Check prototype chain and method call
Child's prototype inherits from Parent.prototype, so greet() is available and uses this.name which is 'Child'.
Final Answer:
'Hello from Child' -> Option B
Quick Check:
Child instance uses own name 'Child' in greet() [OK]
Hint: Child overwrites name, greet uses Child's name [OK]
Common Mistakes:
Assuming greet uses Parent's name
Forgetting to call Parent.call(this)
Not resetting Child.prototype.constructor
4. Find the error in this code that tries to set up prototype inheritance:
function Animal() { this.alive = true; }
Animal.prototype.breathe = function() { return 'breathing'; };
function Dog() { Animal.call(this); this.bark = function() { return 'woof'; } }
Dog.prototype = Animal.prototype;
const d = new Dog();
console.log(d.breathe());
medium
A. Dog.prototype should be Object.create(Animal.prototype)
B. Animal.call(this) should be Dog.call(this)
C. Dog.prototype.bark should be defined outside constructor
D. No error, code works fine
Solution
Step 1: Identify prototype assignment mistake
Assigning Dog.prototype = Animal.prototype links both constructors to same prototype object, causing shared mutations.
Step 2: Correct way to inherit prototype
Use Dog.prototype = Object.create(Animal.prototype) to create a new object inheriting from Animal.prototype without sharing it directly.
Final Answer:
Dog.prototype should be Object.create(Animal.prototype) -> Option A
Quick Check:
Use Object.create for prototype inheritance [OK]
Hint: Use Object.create to avoid shared prototype object [OK]
Common Mistakes:
Assigning prototype directly instead of using Object.create
Confusing call() usage
Defining methods inside constructor unnecessarily
5. You want to create a Car object that inherits from Vehicle and adds a drive method. Which code correctly sets this up and calls drive on a Car instance?
hard
A. function Vehicle() { this.wheels = 4; }
Vehicle.prototype.move = function() { return 'moving'; };
function Car() { Vehicle.call(this); }
Car.prototype = Object.create(Vehicle.prototype);
Car.prototype.constructor = Car;
Car.prototype.drive = function() { return 'driving'; };
const myCar = new Car();
console.log(myCar.drive());
B. function Vehicle() { this.wheels = 4; }
Vehicle.prototype.move = function() { return 'moving'; };
function Car() { this.wheels = 4; }
Car.prototype = Vehicle.prototype;
Car.prototype.drive = function() { return 'driving'; };
const myCar = new Car();
console.log(myCar.drive());
C. function Vehicle() { this.wheels = 4; }
Vehicle.prototype.move = function() { return 'moving'; };
function Car() { Vehicle.call(this); }
Car.prototype.drive = function() { return 'driving'; };
const myCar = new Car();
console.log(myCar.drive());
D. function Vehicle() { this.wheels = 4; }
Vehicle.prototype.move = function() { return 'moving'; };
function Car() { Vehicle.call(this); }
Car.prototype = Object.create(Vehicle.prototype);
const myCar = new Car();
console.log(myCar.drive());
Solution
Step 1: Set up inheritance correctly
Use Vehicle.call(this) inside Car constructor to copy properties, then set Car.prototype = Object.create(Vehicle.prototype) to inherit methods.
Step 2: Add drive method and create instance
Define drive on Car.prototype, then create instance and call drive().
Final Answer:
Code in option A correctly sets inheritance and calls drive() -> Option A
Quick Check:
Call parent, use Object.create, add method, then call [OK]
Hint: Call parent, Object.create prototype, add method, then use instance [OK]
Common Mistakes:
Assigning prototype directly instead of Object.create
Not calling Vehicle.call(this) in Car
Forgetting to set constructor property
Defining methods before setting prototype
Recommended
Ready to prove it?
Pass the test and this pattern moves unknownstrongwhile earning +1 Grip toward your certificate.