We start by needing to create objects in JavaScript. Initially, we use plain objects and functions, but this causes repetitive code and no clear structure. To solve this, classes were introduced. Classes let us create objects that share properties and methods easily. This makes code more organized and reusable. In the example, we define a Person function and add a greet method to its prototype. When we create a new Person object named p, it has access to greet. Calling p.greet() returns a greeting string. This shows how classes and prototypes help share methods without repeating code. The execution table traces each step from defining the function to calling the method and printing the result. Variable tracking shows how p and its properties change. Key moments explain why methods go on the prototype and why sharing methods is better than copying them. The quiz checks understanding of variable values and method sharing. Overall, classes improve code structure, readability, and efficiency.