In Figma prototypes, variables can be used to store values that change during interactions. Which statement best describes the scope of a variable defined in a prototype?
Think about how variables help maintain state across different screens in a prototype.
In Figma prototypes, variables are global by default, meaning they can be accessed and updated across all frames and components, allowing consistent state management throughout the prototype.
Consider a Figma prototype where a variable step controls which screen is shown. Initially, step = 1. After clicking a button, step increments by 1. What is the value of step after clicking the button twice?
Initial step = 1 On button click: step = step + 1
Each click increases step by 1 starting from 1.
Starting at 1, the first click sets step to 2, the second click sets it to 3.
A designer notices that a variable score resets to 0 every time the user navigates to a new frame, losing the accumulated value. What is the most likely cause?
Consider how variable scope affects persistence across frames.
If score is defined locally in each frame, it resets when navigating to a new frame. Defining it globally preserves its value across frames.
You want to create a dashboard in your Figma prototype that shows the current value of a variable progress as a percentage bar. Which visualization approach is best practice?
Think about how to visually represent a percentage value clearly and intuitively.
Linking the width of a rectangle to the progress variable creates a clear, intuitive progress bar that updates dynamically.
You are designing a Figma prototype simulating a multi-user environment where users can update a shared variable status. Which limitation must you consider?
Consider how Figma prototypes handle variable state in multi-user scenarios.
Figma prototype variables exist only in the current user session and do not sync across users in real-time, limiting multi-user shared state simulation.