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DSA Typescriptprogramming~10 mins

Jump Game Problem in DSA Typescript - Execution Trace

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Concept Flow - Jump Game Problem
Start at index 0
Check max jump from current index
Update furthest reachable index
Move to next index
Is current index <= furthest reachable?
Return False
Reached last index?
Return True
Start from the first position, check how far you can jump, update the furthest reachable index, move forward, and verify if you can reach the end.
Execution Sample
DSA Typescript
function canJump(nums: number[]): boolean {
  let maxReach = 0;
  for (let i = 0; i < nums.length; i++) {
    if (i > maxReach) return false;
    maxReach = Math.max(maxReach, i + nums[i]);
  }
  return true;
}
This code checks if you can jump from the start to the end of the array by tracking the furthest reachable index.
Execution Table
StepOperationCurrent Index (i)nums[i]Max Reach BeforeMax Reach AfterCondition i <= Max ReachActionVisual State
1Start loop02020 <= 0 (True)Update maxReach to 2maxReach=2; i=0
2Next iteration13241 <= 2 (True)Update maxReach to 4maxReach=4; i=1
3Next iteration21442 <= 4 (True)maxReach stays 4maxReach=4; i=2
4Next iteration31443 <= 4 (True)maxReach stays 4maxReach=4; i=3
5Next iteration40444 <= 4 (True)maxReach stays 4maxReach=4; i=4
6Loop ends-----Reached end, return TrueFinal maxReach=4, length=5
💡 Loop ends after i reaches last index; maxReach >= last index, so return True
Variable Tracker
VariableStartAfter Step 1After Step 2After Step 3After Step 4After Step 5Final
i0012345 (loop ends)
maxReach0244444
Key Moments - 3 Insights
Why do we check if current index i is greater than maxReach?
Because if i > maxReach, it means we cannot reach position i from any previous jumps, so we must stop and return false. See execution_table row 3 where condition is checked.
Why do we update maxReach with Math.max(maxReach, i + nums[i])?
Because from position i, we can jump up to nums[i] steps, so i + nums[i] is the furthest reachable index from i. We keep the maximum to know how far we can go overall. See execution_table rows 1 and 2 for updates.
What happens if maxReach never reaches the last index?
The loop will eventually find an index i that is greater than maxReach, causing the function to return false early. This is shown in the condition check in execution_table.
Visual Quiz - 3 Questions
Test your understanding
Look at the execution_table at Step 2, what is the value of maxReach after updating?
A4
B3
C2
D1
💡 Hint
Check the 'Max Reach After' column at Step 2 in execution_table
At which step does the condition i <= maxReach become false causing the function to return false?
AStep 3
BStep 6
CIt never becomes false in this example
DStep 1
💡 Hint
Look at the 'Condition i <= Max Reach' column for all steps in execution_table
If nums[1] was 0 instead of 3, what would happen to maxReach at Step 2?
AmaxReach would become 1
BmaxReach would stay 2
CmaxReach would become 3
DmaxReach would become 0
💡 Hint
Consider maxReach = Math.max(previous maxReach, i + nums[i]) with nums[1] = 0
Concept Snapshot
Jump Game Problem:
- Start at index 0
- Track maxReach = furthest index reachable
- For each index i:
  - If i > maxReach, return false
  - Update maxReach = max(maxReach, i + nums[i])
- If loop ends, return true
- Checks if end is reachable by jumps
Full Transcript
The Jump Game problem asks if you can reach the last index of an array starting from the first index. Each element in the array represents the maximum jump length from that position. The solution tracks the furthest reachable index as it iterates through the array. If at any point the current index is beyond the furthest reachable index, it means you cannot proceed further and the function returns false. Otherwise, if the loop completes, it means the last index is reachable and returns true. The execution table shows step-by-step how maxReach updates and how the condition is checked at each index.