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DSA Rustprogramming~3 mins

Why Minimum Path Sum in Grid in DSA Rust?

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The Big Idea

Discover how to find the cheapest path through a city grid without checking every street!

The Scenario

Imagine you are walking through a city grid from the top-left corner to the bottom-right corner. Each block has a cost to cross, like traffic or tolls. You want to find the cheapest path to reach your destination.

The Problem

Trying every possible path manually is like checking every street and turn in the city. It takes too long and is easy to make mistakes, especially if the grid is large.

The Solution

Using the Minimum Path Sum method, we calculate the cheapest cost step-by-step, building from the start to the end. This way, we avoid checking all paths and find the best route quickly and correctly.

Before vs After
✗ Before
fn min_path_sum(grid: &Vec<Vec<i32>>) -> i32 {
    // Try all paths recursively (very slow)
    fn dfs(row: usize, col: usize, grid: &Vec<Vec<i32>>) -> i32 {
        if row == grid.len() - 1 && col == grid[0].len() - 1 {
            return grid[row][col];
        }
        let mut right = i32::MAX;
        let mut down = i32::MAX;
        if col + 1 < grid[0].len() {
            right = dfs(row, col + 1, grid);
        }
        if row + 1 < grid.len() {
            down = dfs(row + 1, col, grid);
        }
        grid[row][col] + right.min(down)
    }
    dfs(0, 0, grid)
}
✓ After
fn min_path_sum(grid: &mut Vec<Vec<i32>>) -> i32 {
    let rows = grid.len();
    let cols = grid[0].len();
    for row in 1..rows {
        grid[row][0] += grid[row - 1][0];
    }
    for col in 1..cols {
        grid[0][col] += grid[0][col - 1];
    }
    for row in 1..rows {
        for col in 1..cols {
            grid[row][col] += grid[row - 1][col].min(grid[row][col - 1]);
        }
    }
    grid[rows - 1][cols - 1]
}
What It Enables

This method lets you quickly find the cheapest path through any grid, saving time and avoiding mistakes.

Real Life Example

Delivery drivers use this to find the fastest or cheapest route through city blocks with different traffic or toll costs.

Key Takeaways

Manual path checking is slow and error-prone.

Minimum Path Sum uses step-by-step calculation to find the cheapest path.

This approach is efficient and reliable for grid-based path problems.

Practice

(1/5)
1. What does the "Minimum Path Sum in Grid" problem ask you to find?
Given a grid of numbers, find the path from top-left to bottom-right with the smallest sum.
easy
A. The path with the largest sum of numbers from top-left to bottom-right
B. The maximum number in the grid
C. The number of paths from top-left to bottom-right
D. The path with the smallest sum of numbers from top-left to bottom-right

Solution

  1. Step 1: Understand the problem goal

    The problem asks to find a path from the top-left corner to the bottom-right corner of a grid that has the smallest sum of all numbers along the path.
  2. Step 2: Clarify path rules

    Movement is only allowed down or right at any point, so the path must be continuous and only move in these directions.
  3. Final Answer:

    The path with the smallest sum of numbers from top-left to bottom-right -> Option D
  4. Quick Check:

    Minimum path sum means smallest total sum [OK]
Hint: Look for smallest sum path from top-left to bottom-right [OK]
Common Mistakes:
  • Confusing minimum with maximum sum
  • Counting number of paths instead of sum
  • Ignoring movement restrictions (only right/down)
2. Which Rust code snippet correctly initializes a 2D vector grid with values for the Minimum Path Sum problem?
easy
A. let grid = vec![vec![1, 3, 1], vec![1, 5, 1], vec![4, 2, 1]];
B. let grid = [1, 3, 1, 1, 5, 1, 4, 2, 1];
C. let grid = vec![1, 3, 1; 1, 5, 1; 4, 2, 1];
D. let grid = vec![[1, 3, 1], [1, 5, 1], [4, 2, 1]];

Solution

  1. Step 1: Identify correct 2D vector syntax in Rust

    Rust uses vec![vec![...], vec![...], ...] to create a 2D vector. let grid = vec![vec![1, 3, 1], vec![1, 5, 1], vec![4, 2, 1]]; uses this correct syntax.
  2. Step 2: Check other options for errors

    let grid = [1, 3, 1, 1, 5, 1, 4, 2, 1]; is a 1D array, not 2D. let grid = vec![1, 3, 1; 1, 5, 1; 4, 2, 1]; uses invalid syntax with semicolons inside vec!. let grid = vec![[1, 3, 1], [1, 5, 1], [4, 2, 1]]; uses nested arrays inside vec! which is invalid.
  3. Final Answer:

    let grid = vec![vec![1, 3, 1], vec![1, 5, 1], vec![4, 2, 1]]; -> Option A
  4. Quick Check:

    vec![vec![...], vec![...]] creates 2D vector [OK]
Hint: Use vec![vec![...], vec![...]] for 2D vectors in Rust [OK]
Common Mistakes:
  • Using semicolons inside vec! macro
  • Confusing 1D and 2D vector syntax
  • Using arrays inside vec! without vec! wrapper
3. What is the output of this Rust code that calculates the minimum path sum in a 3x3 grid?
fn min_path_sum(grid: &mut Vec) -> i32 {
    let m = grid.len();
    let n = grid[0].len();
    for i in 1..m {
        grid[i][0] += grid[i - 1][0];
    }
    for j in 1..n {
        grid[0][j] += grid[0][j - 1];
    }
    for i in 1..m {
        for j in 1..n {
            grid[i][j] += grid[i - 1][j].min(grid[i][j - 1]);
        }
    }
    grid[m - 1][n - 1]
}

fn main() {
    let mut grid = vec![
        vec![1, 3, 1],
        vec![1, 5, 1],
        vec![4, 2, 1],
    ];
    println!("{}", min_path_sum(&mut grid));
}
medium
A. 9
B. 7
C. 8
D. 10

Solution

  1. Step 1: Calculate first column cumulative sums

    grid[1][0] = 1 + 1 = 2, grid[2][0] = 4 + 2 = 6
  2. Step 2: Calculate first row cumulative sums

    grid[0][1] = 3 + 1 = 4, grid[0][2] = 1 + 4 = 5
  3. Step 3: Calculate remaining cells

    grid[1][1] = 5 + min(4,2) = 5 + 2 = 7, grid[1][2] = 1 + min(5,7) = 1 + 5 = 6, grid[2][1] = 2 + min(7,6) = 2 + 6 = 8, grid[2][2] = 1 + min(6,8) = 1 + 6 = 7
  4. Final Answer:

    7 -> Option B
  5. Quick Check:

    Minimum path sum = 7 [OK]
Hint: Add min of top or left cell to current cell [OK]
Common Mistakes:
  • Not updating first row and column sums correctly
  • Adding max instead of min of neighbors
  • Mixing indices in loops
4. Identify the bug in this Rust function for minimum path sum and select the fix:
fn min_path_sum(grid: &mut Vec) -> i32 {
    let m = grid.len();
    let n = grid[0].len();
    for i in 1..m {
        grid[i][0] = grid[i - 1][0]; // Bug here
    }
    for j in 1..n {
        grid[0][j] += grid[0][j - 1];
    }
    for i in 1..m {
        for j in 1..n {
            grid[i][j] += grid[i - 1][j].min(grid[i][j - 1]);
        }
    }
    grid[m - 1][n - 1]
}
medium
A. Change grid[i][j] += grid[i - 1][j].min(grid[i][j - 1]); to grid[i][j] = grid[i - 1][j].max(grid[i][j - 1]);
B. Change grid[0][j] += grid[0][j - 1]; to grid[0][j] = grid[0][j - 1];
C. Change grid[i][0] = grid[i - 1][0]; to grid[i][0] += grid[i - 1][0];
D. No bug, code is correct

Solution

  1. Step 1: Check first column update

    The line grid[i][0] = grid[i - 1][0]; overwrites the current cell instead of adding the previous sum, so it loses the current cell's value.
  2. Step 2: Correct the update to accumulate sums

    It should be grid[i][0] += grid[i - 1][0]; to add the previous cell's sum to the current cell's value.
  3. Final Answer:

    Change grid[i][0] = grid[i - 1][0]; to grid[i][0] += grid[i - 1][0]; -> Option C
  4. Quick Check:

    First column sums must accumulate [OK]
Hint: Add previous cell value, don't overwrite it [OK]
Common Mistakes:
  • Overwriting instead of adding in first column
  • Changing correct addition in first row
  • Using max instead of min for path sum
5. Given a 4x4 grid:
[[1, 3, 1, 2],
 [1, 5, 1, 1],
 [4, 2, 1, 3],
 [2, 1, 2, 1]]

What is the minimum path sum from top-left to bottom-right moving only right or down?
hard
A. 10
B. 11
C. 12
D. 13

Solution

  1. Step 1: Calculate first row and column cumulative sums

    First row: [1, 4, 5, 7]
    First column: [1, 2, 6, 8]
  2. Step 2: Calculate inner cells using min of top or left

    Row 1: grid[1][1] = 5 + min(4,2) = 7
    grid[1][2] = 1 + min(5,7) = 6
    grid[1][3] = 1 + min(7,6) = 7
    Row 2: grid[2][1] = 2 + min(7,6) = 8
    grid[2][2] = 1 + min(6,8) = 7
    grid[2][3] = 3 + min(7,7) = 10
    Row 3: grid[3][1] = 1 + min(8,8) = 9
    grid[3][2] = 2 + min(7,9) = 9
    grid[3][3] = 1 + min(10,9) = 10
  3. Step 3: Final minimum path sum

    The bottom-right cell value is 10, but we must check carefully:
    Recalculate carefully:
    First row: 1,4,5,7
    First col: 1,2,6,8
    grid[1][1] = 5 + min(4,2) = 5 + 2 = 7
    grid[1][2] = 1 + min(5,7) = 1 + 5 = 6
    grid[1][3] = 1 + min(7,6) = 1 + 6 = 7
    grid[2][1] = 2 + min(7,6) = 2 + 6 = 8
    grid[2][2] = 1 + min(6,8) = 1 + 6 = 7
    grid[2][3] = 3 + min(7,7) = 3 + 7 = 10
    grid[3][1] = 1 + min(8,8) = 1 + 8 = 9
    grid[3][2] = 2 + min(7,9) = 2 + 7 = 9
    grid[3][3] = 1 + min(10,9) = 1 + 9 = 10
  4. Final Answer:

    10 -> Option A
  5. Quick Check:

    Bottom-right cell after DP = 10 [OK]
Hint: Build sums row-wise and column-wise, then fill inner cells [OK]
Common Mistakes:
  • Miscomputing min between top and left cells
  • Forgetting to update first row or column sums
  • Adding max instead of min
Recommended

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10 questions~5 mineasy hard