What is the goal of the Minimum Path Sum problem in a grid?
To find the path from the top-left corner to the bottom-right corner of a grid that has the smallest possible sum of the numbers along the path, moving only down or right.
Click to reveal answer
beginner
Which moves are allowed when finding the minimum path sum in a grid?
Only moves to the right or moves down are allowed at each step.
Click to reveal answer
intermediate
Why is dynamic programming a good approach for the Minimum Path Sum problem?
Because the problem has overlapping subproblems and optimal substructure, so we can store the minimum sums for smaller parts of the grid and reuse them to build the solution for the whole grid efficiently.
Click to reveal answer
intermediate
In Rust, what data structure is commonly used to store the minimum path sums for each cell?
A 2D vector (Vec) is commonly used to store the minimum path sums for each cell in the grid.
Click to reveal answer
intermediate
What is the time complexity of the dynamic programming solution for the Minimum Path Sum problem in an m x n grid?
The time complexity is O(m * n) because we compute the minimum path sum for each cell once.
Click to reveal answer
In the Minimum Path Sum problem, which cell do we start from?
ATop-left corner
BBottom-right corner
CTop-right corner
DBottom-left corner
✗ Incorrect
We start from the top-left corner and move only right or down to reach the bottom-right corner.
Which of these moves is NOT allowed in the Minimum Path Sum problem?
AMove right
BMove diagonally
CMove down
DNone of the above
✗ Incorrect
Only moves to the right or down are allowed; diagonal moves are not allowed.
What does the dynamic programming table store in the Minimum Path Sum problem?
AMaximum sums for each cell
BNumber of paths to each cell
CCoordinates of the path
DMinimum sums for each cell
✗ Incorrect
The table stores the minimum sum needed to reach each cell from the start.
What is the minimum path sum for a grid with only one cell containing the value 5?
A1
B0
C5
DUndefined
✗ Incorrect
The path sum is just the value of the single cell, which is 5.
If the grid size is 3x3, how many cells' minimum sums do we calculate in the dynamic programming solution?
A9
B6
C3
D12
✗ Incorrect
We calculate the minimum sum for each of the 9 cells in the 3x3 grid.
Explain how you would use dynamic programming to solve the Minimum Path Sum problem in a grid.
Think about building the solution step-by-step from the start.
You got /4 concepts.
Describe the constraints on movement and how they affect the path choices in the Minimum Path Sum problem.
Focus on allowed directions and their impact.
You got /4 concepts.
Practice
(1/5)
1. What does the "Minimum Path Sum in Grid" problem ask you to find? Given a grid of numbers, find the path from top-left to bottom-right with the smallest sum.
easy
A. The path with the largest sum of numbers from top-left to bottom-right
B. The maximum number in the grid
C. The number of paths from top-left to bottom-right
D. The path with the smallest sum of numbers from top-left to bottom-right
Solution
Step 1: Understand the problem goal
The problem asks to find a path from the top-left corner to the bottom-right corner of a grid that has the smallest sum of all numbers along the path.
Step 2: Clarify path rules
Movement is only allowed down or right at any point, so the path must be continuous and only move in these directions.
Final Answer:
The path with the smallest sum of numbers from top-left to bottom-right -> Option D
Quick Check:
Minimum path sum means smallest total sum [OK]
Hint: Look for smallest sum path from top-left to bottom-right [OK]
Common Mistakes:
Confusing minimum with maximum sum
Counting number of paths instead of sum
Ignoring movement restrictions (only right/down)
2. Which Rust code snippet correctly initializes a 2D vector grid with values for the Minimum Path Sum problem?
easy
A. let grid = vec![vec![1, 3, 1], vec![1, 5, 1], vec![4, 2, 1]];
B. let grid = [1, 3, 1, 1, 5, 1, 4, 2, 1];
C. let grid = vec![1, 3, 1; 1, 5, 1; 4, 2, 1];
D. let grid = vec![[1, 3, 1], [1, 5, 1], [4, 2, 1]];
Solution
Step 1: Identify correct 2D vector syntax in Rust
Rust uses vec![vec![...], vec![...], ...] to create a 2D vector. let grid = vec![vec![1, 3, 1], vec![1, 5, 1], vec![4, 2, 1]]; uses this correct syntax.
Step 2: Check other options for errors
let grid = [1, 3, 1, 1, 5, 1, 4, 2, 1]; is a 1D array, not 2D. let grid = vec![1, 3, 1; 1, 5, 1; 4, 2, 1]; uses invalid syntax with semicolons inside vec!. let grid = vec![[1, 3, 1], [1, 5, 1], [4, 2, 1]]; uses nested arrays inside vec! which is invalid.
Final Answer:
let grid = vec![vec![1, 3, 1], vec![1, 5, 1], vec![4, 2, 1]]; -> Option A
Quick Check:
vec![vec![...], vec![...]] creates 2D vector [OK]
Hint: Use vec![vec![...], vec![...]] for 2D vectors in Rust [OK]
Common Mistakes:
Using semicolons inside vec! macro
Confusing 1D and 2D vector syntax
Using arrays inside vec! without vec! wrapper
3. What is the output of this Rust code that calculates the minimum path sum in a 3x3 grid?
fn min_path_sum(grid: &mut Vec) -> i32 {
let m = grid.len();
let n = grid[0].len();
for i in 1..m {
grid[i][0] += grid[i - 1][0];
}
for j in 1..n {
grid[0][j] += grid[0][j - 1];
}
for i in 1..m {
for j in 1..n {
grid[i][j] += grid[i - 1][j].min(grid[i][j - 1]);
}
}
grid[m - 1][n - 1]
}
fn main() {
let mut grid = vec![
vec![1, 3, 1],
vec![1, 5, 1],
vec![4, 2, 1],
];
println!("{}", min_path_sum(&mut grid));
}
Hint: Add min of top or left cell to current cell [OK]
Common Mistakes:
Not updating first row and column sums correctly
Adding max instead of min of neighbors
Mixing indices in loops
4. Identify the bug in this Rust function for minimum path sum and select the fix:
fn min_path_sum(grid: &mut Vec) -> i32 {
let m = grid.len();
let n = grid[0].len();
for i in 1..m {
grid[i][0] = grid[i - 1][0]; // Bug here
}
for j in 1..n {
grid[0][j] += grid[0][j - 1];
}
for i in 1..m {
for j in 1..n {
grid[i][j] += grid[i - 1][j].min(grid[i][j - 1]);
}
}
grid[m - 1][n - 1]
}
medium
A. Change grid[i][j] += grid[i - 1][j].min(grid[i][j - 1]); to grid[i][j] = grid[i - 1][j].max(grid[i][j - 1]);
B. Change grid[0][j] += grid[0][j - 1]; to grid[0][j] = grid[0][j - 1];
C. Change grid[i][0] = grid[i - 1][0]; to grid[i][0] += grid[i - 1][0];
D. No bug, code is correct
Solution
Step 1: Check first column update
The line grid[i][0] = grid[i - 1][0]; overwrites the current cell instead of adding the previous sum, so it loses the current cell's value.
Step 2: Correct the update to accumulate sums
It should be grid[i][0] += grid[i - 1][0]; to add the previous cell's sum to the current cell's value.
Final Answer:
Change grid[i][0] = grid[i - 1][0]; to grid[i][0] += grid[i - 1][0]; -> Option C
Quick Check:
First column sums must accumulate [OK]
Hint: Add previous cell value, don't overwrite it [OK]