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DSA Rustprogramming~10 mins

Zigzag Level Order Traversal in DSA Rust - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a vector for the result levels.

DSA Rust
let mut results: Vec<Vec<i32>> = [1];
Drag options to blanks, or click blank then click option'
AVec::new()
Bvec![]
CVec::with_capacity(10)
DVec::default()
Attempts:
3 left
💡 Hint
Common Mistakes
Using Vec::with_capacity without initializing elements.
Using Vec::default which may not be clear for beginners.
2fill in blank
medium

Complete the code to pop the first node from the queue.

DSA Rust
let node = queue.[1]().unwrap();
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Apop
Bremove
Cpop_back
Dpop_front
Attempts:
3 left
💡 Hint
Common Mistakes
Using pop() which is for Vec, not VecDeque.
Using pop_back() which removes from the end.
3fill in blank
hard

Fix the error in the code to reverse the current level vector when needed.

DSA Rust
if left_to_right == false {
    current_level.[1]();
}
Drag options to blanks, or click blank then click option'
Areverse
Bsort
Crotate_left
Dsort_unstable
Attempts:
3 left
💡 Hint
Common Mistakes
Using sort() which sorts elements instead of reversing.
Using rotate_left() which rotates elements but does not reverse.
4fill in blank
hard

Fill both blanks to add children nodes to the queue if they exist.

DSA Rust
if let Some(left) = node.[1] {
    queue.[2](left);
}
Drag options to blanks, or click blank then click option'
Aleft
Bright
Cpush_back
Dpush_front
Attempts:
3 left
💡 Hint
Common Mistakes
Using push_front which adds to the front, breaking BFS order.
Accessing right child instead of left in this code block.
5fill in blank
hard

Fill all three blanks to toggle direction and push right child to queue.

DSA Rust
left_to_right = ![1];
if let Some(right) = node.[2] {
    queue.[3](right);
}
Drag options to blanks, or click blank then click option'
Aleft_to_right
Bright
Cpush_back
Dpush_front
Attempts:
3 left
💡 Hint
Common Mistakes
Using push_front which breaks BFS order.
Not toggling the direction variable correctly.

Practice

(1/5)
1. What does Zigzag Level Order Traversal of a binary tree mean?
easy
A. Traverse nodes only from right to left at all levels
B. Traverse nodes only from left to right at all levels
C. Traverse nodes randomly without any order
D. Traverse nodes level by level, alternating direction each level

Solution

  1. Step 1: Understand level order traversal

    Level order traversal means visiting nodes level by level from top to bottom.
  2. Step 2: Add zigzag pattern

    Zigzag means alternating the direction of traversal at each level: left to right, then right to left, and so on.
  3. Final Answer:

    Traverse nodes level by level, alternating direction each level -> Option D
  4. Quick Check:

    Zigzag = alternate directions [OK]
Hint: Remember zigzag means flip direction every level [OK]
Common Mistakes:
  • Thinking traversal is always left to right
  • Confusing zigzag with preorder or inorder traversal
  • Ignoring direction change at alternate levels
2. Which Rust data structure is best to use for implementing Zigzag Level Order Traversal?
easy
A. HashMap for storing node values
B. VecDeque for efficient front and back operations
C. BinaryHeap for priority ordering
D. LinkedList for random access

Solution

  1. Step 1: Identify needed operations

    Zigzag traversal requires adding and removing nodes from both ends efficiently.
  2. Step 2: Choose suitable Rust structure

    VecDeque supports push/pop from front and back efficiently, ideal for zigzag traversal.
  3. Final Answer:

    VecDeque for efficient front and back operations -> Option B
  4. Quick Check:

    VecDeque = double-ended queue [OK]
Hint: Use VecDeque for double-ended queue operations [OK]
Common Mistakes:
  • Using HashMap which is unordered
  • Using BinaryHeap which is for priority, not order
  • Using LinkedList which is inefficient in Rust
3. What is the output of the zigzag level order traversal for this tree?
    1
   / \
  2   3
 / \   \
4   5   6
medium
A. [[1], [3, 2], [6, 5, 4]]
B. [[1], [3, 2], [4, 5, 6]]
C. [[1], [2, 3], [6, 5, 4]]
D. [[1], [2, 3], [4, 5, 6]]

Solution

  1. Step 1: Traverse level 0 left to right

    Level 0 nodes: [1]
  2. Step 2: Traverse level 1 right to left

    Level 1 nodes: [3, 2]
  3. Step 3: Traverse level 2 left to right

    Level 2 nodes: [4, 5, 6]
  4. Final Answer:

    [[1], [3, 2], [6, 5, 4]] -> Option A
  5. Quick Check:

    Zigzag levels alternate direction [OK]
Hint: Alternate direction each level when listing nodes [OK]
Common Mistakes:
  • Not reversing order on alternate levels
  • Mixing node values in wrong order
  • Ignoring missing children in traversal
4. Given this Rust code snippet for zigzag traversal, what is the bug?
let mut left_to_right = true;
while !queue.is_empty() {
    let level_size = queue.len();
    let mut level_nodes = Vec::new();
    for _ in 0..level_size {
        let node = queue.pop_front().unwrap();
        if left_to_right {
            level_nodes.push(node.val);
        } else {
            level_nodes.insert(0, node.val);
        }
        if let Some(left) = node.left {
            queue.push_back(left);
        }
        if let Some(right) = node.right {
            queue.push_back(right);
        }
    }
    left_to_right = !left_to_right;
}
medium
A. Inserting at index 0 in Vec is inefficient; use a deque instead
B. The queue should be cleared each iteration
C. left_to_right flag is never toggled
D. Nodes are pushed to queue incorrectly

Solution

  1. Step 1: Analyze insertion in level_nodes

    Inserting at index 0 in a Vec shifts all elements, causing inefficiency.
  2. Step 2: Suggest better data structure

    Using a VecDeque allows efficient push_front operations for reverse order.
  3. Final Answer:

    Inserting at index 0 in Vec is inefficient; use a deque instead -> Option A
  4. Quick Check:

    Vec insert(0) is slow; VecDeque better [OK]
Hint: Avoid Vec insert(0); prefer VecDeque for front insertions [OK]
Common Mistakes:
  • Thinking queue needs clearing each level
  • Missing toggle of left_to_right flag
  • Incorrectly pushing children nodes
5. How would you modify a zigzag level order traversal to return the sum of values at each level instead of nodes themselves?
hard
A. Use a stack instead of queue to store nodes
B. Add node values directly to a global sum without level separation
C. Sum values in level_nodes vector before adding to result
D. Reverse the tree before traversal

Solution

  1. Step 1: Collect node values per level

    During traversal, store node values in a temporary vector for each level.
  2. Step 2: Calculate sum of level nodes

    Sum all values in the vector before adding the sum to the final result list.
  3. Final Answer:

    Sum values in level_nodes vector before adding to result -> Option C
  4. Quick Check:

    Sum per level = sum(level_nodes) [OK]
Hint: Sum nodes per level before storing result [OK]
Common Mistakes:
  • Summing all nodes without level grouping
  • Using stack breaks level order logic
  • Reversing tree changes structure, not traversal
Recommended

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10 questions~5 mineasy hard