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Zigzag Level Order Traversal in DSA Rust - Practice Problems & Challenges

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Challenge - 5 Problems
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Zigzag Traversal Master
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❓ Predict Output
intermediate
2:00remaining
Output of Zigzag Level Order Traversal on a Balanced Tree
What is the output of the zigzag level order traversal for the given binary tree?
DSA Rust
use std::collections::VecDeque;

#[derive(Debug)]
struct TreeNode {
    val: i32,
    left: Option<Box<TreeNode>>,
    right: Option<Box<TreeNode>>,
}

fn zigzag_level_order(root: Option<Box<TreeNode>>) -> Vec<Vec<i32>> {
    let mut results = Vec::new();
    if root.is_none() {
        return results;
    }
    let mut current_level = VecDeque::new();
    current_level.push_back(root.unwrap());
    let mut left_to_right = true;

    while !current_level.is_empty() {
        let mut level_size = current_level.len();
        let mut level_nodes = Vec::new();
        let mut next_level = VecDeque::new();

        while level_size > 0 {
            let node = if left_to_right {
                current_level.pop_front().unwrap()
            } else {
                current_level.pop_back().unwrap()
            };
            level_nodes.push(node.val);

            if left_to_right {
                if let Some(left) = node.left {
                    next_level.push_back(left);
                }
                if let Some(right) = node.right {
                    next_level.push_back(right);
                }
            } else {
                if let Some(right) = node.right {
                    next_level.push_front(right);
                }
                if let Some(left) = node.left {
                    next_level.push_front(left);
                }
            }
            level_size -= 1;
        }
        results.push(level_nodes);
        current_level = next_level;
        left_to_right = !left_to_right;
    }
    results
}

fn main() {
    let root = Some(Box::new(TreeNode {
        val: 1,
        left: Some(Box::new(TreeNode {
            val: 2,
            left: Some(Box::new(TreeNode { val: 4, left: None, right: None })),
            right: Some(Box::new(TreeNode { val: 5, left: None, right: None })),
        })),
        right: Some(Box::new(TreeNode {
            val: 3,
            left: Some(Box::new(TreeNode { val: 6, left: None, right: None })),
            right: Some(Box::new(TreeNode { val: 7, left: None, right: None })),
        })),
    }));
    let result = zigzag_level_order(root);
    println!("{:?}", result);
}
A[[1], [2, 3], [7, 6, 5, 4]]
B[[1], [3, 2], [4, 5, 6, 7]]
C[[1], [3, 2], [7, 6, 5, 4]]
D[[1], [2, 3], [4, 5, 6, 7]]
Attempts:
2 left
💡 Hint
Remember that zigzag means alternating the direction of traversal at each level.
🧠 Conceptual
intermediate
1:30remaining
Understanding the Data Structure Used in Zigzag Traversal
Which data structure is most suitable to implement zigzag level order traversal efficiently and why?
ADeque, because it supports insertion and removal from both ends, enabling alternating traversal directions.
BStack, because it allows LIFO order traversal which is needed for zigzag.
CQueue, because it allows FIFO order traversal of nodes level by level.
DHashMap, because it stores nodes with their levels as keys for quick access.
Attempts:
2 left
💡 Hint
Think about how to efficiently switch directions at each level.
🔧 Debug
advanced
2:00remaining
Identify the Bug in Zigzag Traversal Code
Given the following Rust code snippet for zigzag traversal, what error will it produce when run?
DSA Rust
fn zigzag_level_order(root: Option<Box<TreeNode>>) -> Vec<Vec<i32>> {
    let mut results = Vec::new();
    if root.is_none() {
        return results;
    }
    let mut current_level = VecDeque::new();
    current_level.push_back(root.unwrap());
    let mut left_to_right = true;

    while !current_level.is_empty() {
        let mut level_size = current_level.len();
        let mut level_nodes = Vec::new();
        let mut next_level = VecDeque::new();

        while level_size > 0 {
            let node = if left_to_right {
                current_level.pop_front().unwrap()
            } else {
                current_level.pop_back().unwrap()
            };
            level_nodes.push(node.val);

            // Bug: next_level is not defined or updated
            if left_to_right {
                if let Some(left) = node.left {
                    next_level.push_back(left);
                }
                if let Some(right) = node.right {
                    next_level.push_back(right);
                }
            } else {
                if let Some(right) = node.right {
                    next_level.push_front(right);
                }
                if let Some(left) = node.left {
                    next_level.push_front(left);
                }
            }
            level_size -= 1;
        }
        results.push(level_nodes);
        current_level = next_level;
        left_to_right = !left_to_right;
    }
    results
}
ARuntime panic: unwrap on None when popping from empty VecDeque.
BLogical error: traversal direction does not alternate correctly.
CCompile-time error: 'next_level' is not declared in this scope.
DNo error, code runs correctly and returns expected output.
Attempts:
2 left
💡 Hint
Check variable declarations inside the loop.
🚀 Application
advanced
2:00remaining
Zigzag Traversal Output for an Unbalanced Tree
What is the zigzag level order traversal output for this unbalanced binary tree? Tree structure: - Root: 10 - Left child: 5 - Left child of 5: 3 - Right child of 5: 7 - Right child of root: 15 - Right child of 15: 18
A[[10], [15, 5], [3, 7, 18]]
B[[10], [5, 15], [18, 7, 3]]
C[[10], [15, 5], [18, 7, 3]]
D[[10], [5, 15], [3, 7, 18]]
Attempts:
2 left
💡 Hint
Remember to alternate direction at each level.
❓ Predict Output
expert
1:30remaining
Output of Zigzag Traversal with Single Node Tree
What is the output of the zigzag level order traversal for a tree with only one node valued 42?
DSA Rust
use std::collections::VecDeque;

#[derive(Debug)]
struct TreeNode {
    val: i32,
    left: Option<Box<TreeNode>>,
    right: Option<Box<TreeNode>>,
}

fn zigzag_level_order(root: Option<Box<TreeNode>>) -> Vec<Vec<i32>> {
    let mut results = Vec::new();
    if root.is_none() {
        return results;
    }
    let mut current_level = VecDeque::new();
    current_level.push_back(root.unwrap());
    let mut left_to_right = true;

    while !current_level.is_empty() {
        let mut level_size = current_level.len();
        let mut level_nodes = Vec::new();
        let mut next_level = VecDeque::new();

        while level_size > 0 {
            let node = if left_to_right {
                current_level.pop_front().unwrap()
            } else {
                current_level.pop_back().unwrap()
            };
            level_nodes.push(node.val);

            if left_to_right {
                if let Some(left) = node.left {
                    next_level.push_back(left);
                }
                if let Some(right) = node.right {
                    next_level.push_back(right);
                }
            } else {
                if let Some(right) = node.right {
                    next_level.push_front(right);
                }
                if let Some(left) = node.left {
                    next_level.push_front(left);
                }
            }
            level_size -= 1;
        }
        results.push(level_nodes);
        current_level = next_level;
        left_to_right = !left_to_right;
    }
    results
}

fn main() {
    let root = Some(Box::new(TreeNode { val: 42, left: None, right: None }));
    let result = zigzag_level_order(root);
    println!("{:?}", result);
}
A[[], [42]]
B[]
C[[42], []]
D[[42]]
Attempts:
2 left
💡 Hint
A single node tree has only one level.

Practice

(1/5)
1. What does Zigzag Level Order Traversal of a binary tree mean?
easy
A. Traverse nodes only from right to left at all levels
B. Traverse nodes only from left to right at all levels
C. Traverse nodes randomly without any order
D. Traverse nodes level by level, alternating direction each level

Solution

  1. Step 1: Understand level order traversal

    Level order traversal means visiting nodes level by level from top to bottom.
  2. Step 2: Add zigzag pattern

    Zigzag means alternating the direction of traversal at each level: left to right, then right to left, and so on.
  3. Final Answer:

    Traverse nodes level by level, alternating direction each level -> Option D
  4. Quick Check:

    Zigzag = alternate directions [OK]
Hint: Remember zigzag means flip direction every level [OK]
Common Mistakes:
  • Thinking traversal is always left to right
  • Confusing zigzag with preorder or inorder traversal
  • Ignoring direction change at alternate levels
2. Which Rust data structure is best to use for implementing Zigzag Level Order Traversal?
easy
A. HashMap for storing node values
B. VecDeque for efficient front and back operations
C. BinaryHeap for priority ordering
D. LinkedList for random access

Solution

  1. Step 1: Identify needed operations

    Zigzag traversal requires adding and removing nodes from both ends efficiently.
  2. Step 2: Choose suitable Rust structure

    VecDeque supports push/pop from front and back efficiently, ideal for zigzag traversal.
  3. Final Answer:

    VecDeque for efficient front and back operations -> Option B
  4. Quick Check:

    VecDeque = double-ended queue [OK]
Hint: Use VecDeque for double-ended queue operations [OK]
Common Mistakes:
  • Using HashMap which is unordered
  • Using BinaryHeap which is for priority, not order
  • Using LinkedList which is inefficient in Rust
3. What is the output of the zigzag level order traversal for this tree?
    1
   / \
  2   3
 / \   \
4   5   6
medium
A. [[1], [3, 2], [6, 5, 4]]
B. [[1], [3, 2], [4, 5, 6]]
C. [[1], [2, 3], [6, 5, 4]]
D. [[1], [2, 3], [4, 5, 6]]

Solution

  1. Step 1: Traverse level 0 left to right

    Level 0 nodes: [1]
  2. Step 2: Traverse level 1 right to left

    Level 1 nodes: [3, 2]
  3. Step 3: Traverse level 2 left to right

    Level 2 nodes: [4, 5, 6]
  4. Final Answer:

    [[1], [3, 2], [6, 5, 4]] -> Option A
  5. Quick Check:

    Zigzag levels alternate direction [OK]
Hint: Alternate direction each level when listing nodes [OK]
Common Mistakes:
  • Not reversing order on alternate levels
  • Mixing node values in wrong order
  • Ignoring missing children in traversal
4. Given this Rust code snippet for zigzag traversal, what is the bug?
let mut left_to_right = true;
while !queue.is_empty() {
    let level_size = queue.len();
    let mut level_nodes = Vec::new();
    for _ in 0..level_size {
        let node = queue.pop_front().unwrap();
        if left_to_right {
            level_nodes.push(node.val);
        } else {
            level_nodes.insert(0, node.val);
        }
        if let Some(left) = node.left {
            queue.push_back(left);
        }
        if let Some(right) = node.right {
            queue.push_back(right);
        }
    }
    left_to_right = !left_to_right;
}
medium
A. Inserting at index 0 in Vec is inefficient; use a deque instead
B. The queue should be cleared each iteration
C. left_to_right flag is never toggled
D. Nodes are pushed to queue incorrectly

Solution

  1. Step 1: Analyze insertion in level_nodes

    Inserting at index 0 in a Vec shifts all elements, causing inefficiency.
  2. Step 2: Suggest better data structure

    Using a VecDeque allows efficient push_front operations for reverse order.
  3. Final Answer:

    Inserting at index 0 in Vec is inefficient; use a deque instead -> Option A
  4. Quick Check:

    Vec insert(0) is slow; VecDeque better [OK]
Hint: Avoid Vec insert(0); prefer VecDeque for front insertions [OK]
Common Mistakes:
  • Thinking queue needs clearing each level
  • Missing toggle of left_to_right flag
  • Incorrectly pushing children nodes
5. How would you modify a zigzag level order traversal to return the sum of values at each level instead of nodes themselves?
hard
A. Use a stack instead of queue to store nodes
B. Add node values directly to a global sum without level separation
C. Sum values in level_nodes vector before adding to result
D. Reverse the tree before traversal

Solution

  1. Step 1: Collect node values per level

    During traversal, store node values in a temporary vector for each level.
  2. Step 2: Calculate sum of level nodes

    Sum all values in the vector before adding the sum to the final result list.
  3. Final Answer:

    Sum values in level_nodes vector before adding to result -> Option C
  4. Quick Check:

    Sum per level = sum(level_nodes) [OK]
Hint: Sum nodes per level before storing result [OK]
Common Mistakes:
  • Summing all nodes without level grouping
  • Using stack breaks level order logic
  • Reversing tree changes structure, not traversal
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