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DSA Rustprogramming~5 mins

Top View of Binary Tree in DSA Rust - Cheat Sheet & Quick Revision

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Recall & Review
beginner
What does the Top View of a binary tree represent?
The top view of a binary tree shows the nodes visible when the tree is seen from above. It includes the nodes that appear first at each horizontal distance from the root.
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intermediate
How is the horizontal distance of nodes used in finding the top view?
Horizontal distance is a number assigned to each node: root is 0, left child is parent's distance minus 1, right child is parent's distance plus 1. The top view includes the first node encountered at each horizontal distance.
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intermediate
Which data structure is commonly used to track nodes and their horizontal distances when computing the top view?
A queue is used for level order traversal, and a map (or dictionary) stores the first node encountered at each horizontal distance.
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intermediate
In Rust, which collection types are suitable for implementing the top view algorithm of a binary tree?
Rust's VecDeque can be used as a queue for BFS traversal, and BTreeMap or HashMap can store nodes by horizontal distance. BTreeMap keeps keys sorted for ordered output.
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beginner
What is the time complexity of finding the top view of a binary tree?
The time complexity is O(n), where n is the number of nodes, because each node is visited once during the level order traversal.
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What is the horizontal distance of the root node in a binary tree?
A0
B1
C-1
DDepends on the tree height
Which traversal method is best suited to find the top view of a binary tree?
APostorder traversal
BPreorder traversal
CInorder traversal
DLevel order traversal
In the top view, if two nodes share the same horizontal distance, which one is included?
AThe node at the lower level
BThe node at the higher level
CThe right child node
DThe left child node
Which Rust collection keeps keys sorted and is useful for ordered output in top view?
AHashMap
BVecDeque
CBTreeMap
DLinkedList
What is the main purpose of using a map/dictionary in the top view algorithm?
ATo store the first node at each horizontal distance
BTo count the number of nodes
CTo store node values by their depth
DTo store nodes by their parent
Explain how to find the top view of a binary tree step-by-step.
Think about how you see the tree from above and which nodes block others.
You got /5 concepts.
    Describe how Rust's VecDeque and BTreeMap help implement the top view algorithm.
    Consider the roles of queue and map in the algorithm.
    You got /4 concepts.

      Practice

      (1/5)
      1. What does the top view of a binary tree represent?
      easy
      A. Nodes visible when the tree is viewed from the top
      B. Nodes visible when the tree is viewed from the left side
      C. Nodes visible when the tree is viewed from the bottom
      D. Nodes visible when the tree is viewed from the right side

      Solution

      1. Step 1: Understand the top view concept

        The top view of a binary tree shows all nodes that are visible when looking down vertically from above the tree.
      2. Step 2: Compare with other views

        Left, right, and bottom views show nodes visible from those sides, not from the top.
      3. Final Answer:

        Nodes visible when the tree is viewed from the top -> Option A
      4. Quick Check:

        Top view = nodes seen from above [OK]
      Hint: Top view shows nodes visible from above the tree [OK]
      Common Mistakes:
      • Confusing top view with left or right view
      • Thinking bottom view is the same as top view
      2. Which Rust data structure is best suited to store nodes with their horizontal distances for computing the top view of a binary tree?
      easy
      A. HashMap
      B. Vec<Node>
      C. LinkedList<Node>
      D. BinaryHeap<Node>

      Solution

      1. Step 1: Identify the need for horizontal distance mapping

        Top view requires tracking nodes by their horizontal distance from the root, which can be negative or positive integers.
      2. Step 2: Choose a data structure for key-value mapping

        A HashMap with key as horizontal distance (i32) and value as Node is ideal for quick lookups and updates.
      3. Final Answer:

        HashMap -> Option A
      4. Quick Check:

        Use HashMap for horizontal distance mapping [OK]
      Hint: Use HashMap to map horizontal distance to nodes [OK]
      Common Mistakes:
      • Using Vec which doesn't map keys to values
      • Using LinkedList which is inefficient for lookups
      • Using BinaryHeap which is for priority queues
      3. Given the following Rust code snippet for top view traversal, what will be printed?
      struct Node {
          val: i32,
          left: Option,
          right: Option,
      }
      
      // Tree:
      //       1
      //      / \
      //     2   3
      //      \   \
      //       4   5
      
      fn main() {
          let root = Node {
              val: 1,
              left: Some(Box::new(Node {
                  val: 2,
                  left: None,
                  right: Some(Box::new(Node { val: 4, left: None, right: None })),
              })),
              right: Some(Box::new(Node {
                  val: 3,
                  left: None,
                  right: Some(Box::new(Node { val: 5, left: None, right: None })),
              })),
          };
          // Assume top_view function prints top view nodes in order from left to right
          top_view(&root);
      }
      medium
      A. [2, 4, 1, 3, 5]
      B. [2, 1, 3, 5]
      C. [4, 2, 1, 3, 5]
      D. [1, 2, 3]

      Solution

      1. Step 1: Assign horizontal distances to nodes

        Root (1) is at 0, left child (2) at -1, right child (3) at +1, node 4 at 0 (right child of 2), node 5 at +2 (right child of 3).
      2. Step 2: Determine top view nodes by horizontal distance

        For each horizontal distance, the first node encountered from top is chosen: -1: 2, 0: 1, +1: 3, +2: 5. Node 4 at 0 is below 1, so ignored.
      3. Final Answer:

        [2, 1, 3, 5] -> Option B
      4. Quick Check:

        Top view nodes by horizontal distance = [2, 1, 3, 5] [OK]
      Hint: Pick first node at each horizontal distance from top [OK]
      Common Mistakes:
      • Including nodes below first at same horizontal distance
      • Ignoring horizontal distances for nodes
      • Confusing order of output
      4. The following Rust code attempts to compute the top view of a binary tree but has a bug. What is the error?
      fn top_view(root: &Node) {
          let mut map = std::collections::HashMap::new();
          let mut queue = std::collections::VecDeque::new();
          queue.push_back((root, 0));
      
          while let Some((node, hd)) = queue.pop_front() {
              // Insert node if horizontal distance not present
              map.entry(hd).or_insert(node.val);
      
              if let Some(left) = &node.left {
                  queue.push_back((left, hd - 1));
              }
              if let Some(right) = &node.right {
                  queue.push_back((right, hd + 1));
              }
          }
      
          for key in map.keys() {
              println!("{}", map[key]);
          }
      }
      medium
      A. The code inserts duplicate nodes for same horizontal distance
      B. The queue is not initialized properly
      C. The map keys are not sorted before printing, so output order is random
      D. The code does not handle empty tree (root is None)

      Solution

      1. Step 1: Analyze map insertion and printing

        The code inserts nodes correctly using or_insert to keep first node per horizontal distance.
      2. Step 2: Check output order

        HashMap keys are unordered, so iterating with map.keys() prints nodes in random order, not left to right.
      3. Final Answer:

        The map keys are not sorted before printing, so output order is random -> Option C
      4. Quick Check:

        Sort keys before printing top view [OK]
      Hint: Sort horizontal distances before printing top view [OK]
      Common Mistakes:
      • Assuming HashMap keys are ordered
      • Ignoring empty tree case (not asked here)
      • Thinking queue initialization is wrong
      5. You want to find the top view of a binary tree but only have the tree nodes and no horizontal distance stored. Which approach correctly computes the top view in Rust? A) Use a recursive function passing horizontal distance and level, store first node per horizontal distance with smallest level. B) Use a stack to traverse nodes and store last node per horizontal distance. C) Traverse the tree in preorder and print nodes as you visit. D) Use a queue but ignore horizontal distances and print nodes in insertion order.
      hard
      A. Preorder traversal printing nodes directly
      B. Use stack and store last node per horizontal distance
      C. Use queue ignoring horizontal distances
      D. Use recursion with horizontal distance and level to track top nodes

      Solution

      1. Step 1: Understand top view requires horizontal distance and level

        Top view needs to know horizontal distance and the vertical level to pick the topmost node at each horizontal distance.
      2. Step 2: Choose approach that tracks horizontal distance and level

        Recursive traversal passing horizontal distance and level, storing first node per horizontal distance with smallest level, correctly computes top view.
      3. Final Answer:

        Use recursion with horizontal distance and level to track top nodes -> Option D
      4. Quick Check:

        Track horizontal distance and level recursively [OK]
      Hint: Track horizontal distance and level to find top nodes [OK]
      Common Mistakes:
      • Ignoring horizontal distance in traversal
      • Using stack without tracking levels
      • Printing nodes in preorder without filtering
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