Bird
Raised Fist0
DSA Rustprogramming~5 mins

Top View of Binary Tree in DSA Rust - Time & Space Complexity

Choose your learning style10 modes available
Time Complexity: Top View of Binary Tree
O(n)
Understanding Time Complexity

We want to understand how the time needed to find the top view of a binary tree changes as the tree grows.

How does the number of nodes affect the work done to get the top view?

Scenario Under Consideration

Analyze the time complexity of the following code snippet.


use std::collections::{HashMap, VecDeque};

fn top_view(root: &Option>) -> Vec {
    let mut queue = VecDeque::new();
    let mut map = HashMap::new();
    if let Some(node) = root {
        queue.push_back((node.as_ref(), 0));
    }
    while let Some((node, hd)) = queue.pop_front() {
        map.entry(hd).or_insert(node.val);
        if let Some(left) = &node.left {
            queue.push_back((left.as_ref(), hd - 1));
        }
        if let Some(right) = &node.right {
            queue.push_back((right.as_ref(), hd + 1));
        }
    }
    let mut keys: Vec<_> = map.keys().cloned().collect();
    keys.sort();
    keys.iter().map(|k| *map[k]).collect()
}

struct TreeNode {
    val: i32,
    left: Option>,
    right: Option>,
}
    

This code finds the top view of a binary tree by visiting each node once and tracking horizontal distances.

Identify Repeating Operations

Identify the loops, recursion, array traversals that repeat.

  • Primary operation: The while loop that visits each node once.
  • How many times: Once for every node in the tree (n times).
How Execution Grows With Input

As the number of nodes grows, the work grows roughly the same amount.

Input Size (n)Approx. Operations
10About 10 visits and map insertions
100About 100 visits and map insertions
1000About 1000 visits and map insertions

Pattern observation: The operations increase linearly as the tree size increases.

Final Time Complexity

Time Complexity: O(n)

This means the time to find the top view grows directly with the number of nodes in the tree.

Common Mistake

[X] Wrong: "The top view requires checking all paths, so it must be more than linear time."

[OK] Correct: Each node is visited only once in a simple breadth-first manner, so the work grows linearly, not more.

Interview Connect

Understanding this linear time approach shows you can handle tree traversals efficiently, a key skill in many coding challenges.

Self-Check

"What if we used a depth-first search instead of breadth-first search? How would the time complexity change?"

Practice

(1/5)
1. What does the top view of a binary tree represent?
easy
A. Nodes visible when the tree is viewed from the top
B. Nodes visible when the tree is viewed from the left side
C. Nodes visible when the tree is viewed from the bottom
D. Nodes visible when the tree is viewed from the right side

Solution

  1. Step 1: Understand the top view concept

    The top view of a binary tree shows all nodes that are visible when looking down vertically from above the tree.
  2. Step 2: Compare with other views

    Left, right, and bottom views show nodes visible from those sides, not from the top.
  3. Final Answer:

    Nodes visible when the tree is viewed from the top -> Option A
  4. Quick Check:

    Top view = nodes seen from above [OK]
Hint: Top view shows nodes visible from above the tree [OK]
Common Mistakes:
  • Confusing top view with left or right view
  • Thinking bottom view is the same as top view
2. Which Rust data structure is best suited to store nodes with their horizontal distances for computing the top view of a binary tree?
easy
A. HashMap
B. Vec<Node>
C. LinkedList<Node>
D. BinaryHeap<Node>

Solution

  1. Step 1: Identify the need for horizontal distance mapping

    Top view requires tracking nodes by their horizontal distance from the root, which can be negative or positive integers.
  2. Step 2: Choose a data structure for key-value mapping

    A HashMap with key as horizontal distance (i32) and value as Node is ideal for quick lookups and updates.
  3. Final Answer:

    HashMap -> Option A
  4. Quick Check:

    Use HashMap for horizontal distance mapping [OK]
Hint: Use HashMap to map horizontal distance to nodes [OK]
Common Mistakes:
  • Using Vec which doesn't map keys to values
  • Using LinkedList which is inefficient for lookups
  • Using BinaryHeap which is for priority queues
3. Given the following Rust code snippet for top view traversal, what will be printed?
struct Node {
    val: i32,
    left: Option,
    right: Option,
}

// Tree:
//       1
//      / \
//     2   3
//      \   \
//       4   5

fn main() {
    let root = Node {
        val: 1,
        left: Some(Box::new(Node {
            val: 2,
            left: None,
            right: Some(Box::new(Node { val: 4, left: None, right: None })),
        })),
        right: Some(Box::new(Node {
            val: 3,
            left: None,
            right: Some(Box::new(Node { val: 5, left: None, right: None })),
        })),
    };
    // Assume top_view function prints top view nodes in order from left to right
    top_view(&root);
}
medium
A. [2, 4, 1, 3, 5]
B. [2, 1, 3, 5]
C. [4, 2, 1, 3, 5]
D. [1, 2, 3]

Solution

  1. Step 1: Assign horizontal distances to nodes

    Root (1) is at 0, left child (2) at -1, right child (3) at +1, node 4 at 0 (right child of 2), node 5 at +2 (right child of 3).
  2. Step 2: Determine top view nodes by horizontal distance

    For each horizontal distance, the first node encountered from top is chosen: -1: 2, 0: 1, +1: 3, +2: 5. Node 4 at 0 is below 1, so ignored.
  3. Final Answer:

    [2, 1, 3, 5] -> Option B
  4. Quick Check:

    Top view nodes by horizontal distance = [2, 1, 3, 5] [OK]
Hint: Pick first node at each horizontal distance from top [OK]
Common Mistakes:
  • Including nodes below first at same horizontal distance
  • Ignoring horizontal distances for nodes
  • Confusing order of output
4. The following Rust code attempts to compute the top view of a binary tree but has a bug. What is the error?
fn top_view(root: &Node) {
    let mut map = std::collections::HashMap::new();
    let mut queue = std::collections::VecDeque::new();
    queue.push_back((root, 0));

    while let Some((node, hd)) = queue.pop_front() {
        // Insert node if horizontal distance not present
        map.entry(hd).or_insert(node.val);

        if let Some(left) = &node.left {
            queue.push_back((left, hd - 1));
        }
        if let Some(right) = &node.right {
            queue.push_back((right, hd + 1));
        }
    }

    for key in map.keys() {
        println!("{}", map[key]);
    }
}
medium
A. The code inserts duplicate nodes for same horizontal distance
B. The queue is not initialized properly
C. The map keys are not sorted before printing, so output order is random
D. The code does not handle empty tree (root is None)

Solution

  1. Step 1: Analyze map insertion and printing

    The code inserts nodes correctly using or_insert to keep first node per horizontal distance.
  2. Step 2: Check output order

    HashMap keys are unordered, so iterating with map.keys() prints nodes in random order, not left to right.
  3. Final Answer:

    The map keys are not sorted before printing, so output order is random -> Option C
  4. Quick Check:

    Sort keys before printing top view [OK]
Hint: Sort horizontal distances before printing top view [OK]
Common Mistakes:
  • Assuming HashMap keys are ordered
  • Ignoring empty tree case (not asked here)
  • Thinking queue initialization is wrong
5. You want to find the top view of a binary tree but only have the tree nodes and no horizontal distance stored. Which approach correctly computes the top view in Rust? A) Use a recursive function passing horizontal distance and level, store first node per horizontal distance with smallest level. B) Use a stack to traverse nodes and store last node per horizontal distance. C) Traverse the tree in preorder and print nodes as you visit. D) Use a queue but ignore horizontal distances and print nodes in insertion order.
hard
A. Preorder traversal printing nodes directly
B. Use stack and store last node per horizontal distance
C. Use queue ignoring horizontal distances
D. Use recursion with horizontal distance and level to track top nodes

Solution

  1. Step 1: Understand top view requires horizontal distance and level

    Top view needs to know horizontal distance and the vertical level to pick the topmost node at each horizontal distance.
  2. Step 2: Choose approach that tracks horizontal distance and level

    Recursive traversal passing horizontal distance and level, storing first node per horizontal distance with smallest level, correctly computes top view.
  3. Final Answer:

    Use recursion with horizontal distance and level to track top nodes -> Option D
  4. Quick Check:

    Track horizontal distance and level recursively [OK]
Hint: Track horizontal distance and level to find top nodes [OK]
Common Mistakes:
  • Ignoring horizontal distance in traversal
  • Using stack without tracking levels
  • Printing nodes in preorder without filtering
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard