Discover how to see the hidden shape of a tree from above without guessing!
Why Top View of Binary Tree in DSA Go?
Imagine you have a tall tree in your backyard. You want to see which branches are visible if you look at the tree from the top. But the tree is very dense, and many branches overlap when viewed from above.
Trying to figure out which branches you can see from the top by just guessing or drawing each branch manually is very hard.
Manually checking each branch to see if it is visible from the top is slow and confusing. You might miss some branches or count some twice because they overlap when viewed from above.
This manual method is error-prone and takes a lot of time, especially for big trees with many branches.
The "Top View of Binary Tree" concept helps you find exactly which nodes (branches) are visible from the top in a clear and organized way.
It uses a smart method to look at the tree level by level and from left to right, keeping track of the horizontal position of each node. This way, it picks only the first node it sees at each horizontal position, which is exactly what you would see from the top.
func manualTopView(root *Node) {
// Manually check each node and guess visibility
// No clear method, lots of repeated checks
}func topView(root *Node) {
// Use a queue and map to track first nodes at each horizontal distance
// Print nodes visible from top
}This concept lets you quickly and correctly find all nodes visible from the top of a binary tree, no matter how big or complex the tree is.
In city planning, imagine buildings as nodes in a tree. The top view helps determine which buildings are visible from above, useful for drone navigation or satellite imaging.
Manual checking of top view is slow and error-prone.
Top View of Binary Tree uses horizontal distances and level order traversal to find visible nodes.
This method works efficiently for any size of binary tree.
Practice
top view of a binary tree represent?Solution
Step 1: Understand the top view concept
The top view of a binary tree includes all nodes visible when looking down vertically from above the tree.Step 2: Differentiate from other views
Left or right views show nodes from side angles, while top view shows nodes from above.Final Answer:
Nodes visible when the tree is viewed from above -> Option CQuick Check:
Top view = nodes seen from above [OK]
- Confusing top view with left or right view
- Including all leaf nodes as top view
- Thinking top view shows all nodes
Solution
Step 1: Identify the need for horizontal distance mapping
Top view requires tracking nodes by their horizontal distance from root to avoid duplicates.Step 2: Choose data structure supporting key-value pairs
A map with horizontal distance as key stores the first node at each horizontal distance efficiently.Final Answer:
Map with horizontal distance as key -> Option AQuick Check:
Use map for horizontal distance keys [OK]
- Using slice or array without horizontal distance keys
- Using linked list which lacks key access
- Ignoring horizontal distance concept
type Node struct {
Val int
Left, Right *Node
}
func topView(root *Node) []int {
if root == nil {
return []int{}
}
type pair struct { node *Node; hd int }
queue := []pair{{root, 0}}
m := map[int]int{}
res := []int{}
for len(queue) > 0 {
p := queue[0]
queue = queue[1:]
if _, ok := m[p.hd]; !ok {
m[p.hd] = p.node.Val
}
if p.node.Left != nil {
queue = append(queue, pair{p.node.Left, p.hd - 1})
}
if p.node.Right != nil {
queue = append(queue, pair{p.node.Right, p.hd + 1})
}
}
keys := []int{}
for k := range m {
keys = append(keys, k)
}
sort.Ints(keys)
for _, k := range keys {
res = append(res, m[k])
}
return res
}
root := &Node{Val: 1}
root.Left = &Node{Val: 2}
root.Right = &Node{Val: 3}
root.Left.Right = &Node{Val: 4}
root.Left.Right.Right = &Node{Val: 5}
root.Left.Right.Right.Right = &Node{Val: 6}
fmt.Println(topView(root))Solution
Step 1: Traverse nodes with horizontal distances
Root(1) at hd=0, Left(2) at hd=-1, Right(3) at hd=1, Left.Right(4) at hd=0 (ignored), Left.Right.Right(5) at hd=1 (ignored), Left.Right.Right.Right(6) at hd=2.Step 2: Collect first nodes at each horizontal distance
hd=-1:2, hd=0:1, hd=1:3, hd=2:6Final Answer:
[2 1 3 6] -> Option BQuick Check:
Top view nodes by hd sorted: 2,1,3,6 [OK]
- Including nodes overwritten at same horizontal distance
- Ignoring horizontal distance ordering
- Confusing top view with level order
func topView(root *Node) []int {
if root == nil {
return []int{}
}
type pair struct { node *Node; hd int }
queue := []pair{{root, 0}}
m := map[int]int{}
res := []int{}
for len(queue) > 0 {
p := queue[0]
queue = queue[1:]
m[p.hd] = p.node.Val
if p.node.Left != nil {
queue = append(queue, pair{p.node.Left, p.hd - 1})
}
if p.node.Right != nil {
queue = append(queue, pair{p.node.Right, p.hd + 1})
}
}
keys := []int{}
for k := range m {
keys = append(keys, k)
}
sort.Ints(keys)
for _, k := range keys {
res = append(res, m[k])
}
return res
}Solution
Step 1: Analyze map assignment inside loop
The code assigns m[p.hd] = p.node.Val every time, overwriting previous values at same horizontal distance.Step 2: Understand top view requirement
Top view requires storing only the first node encountered at each horizontal distance, so overwriting causes incorrect output.Final Answer:
It overwrites nodes at the same horizontal distance, losing top view nodes -> Option AQuick Check:
Overwrite causes wrong top view [OK]
- Overwriting map entries instead of checking existence
- Ignoring horizontal distance uniqueness
- Not sorting keys before output
Solution
Step 1: Understand the problem with duplicates
When nodes share horizontal distance and level, top view must pick one node per horizontal distance.Step 2: Modify map to track smallest value
Instead of storing first node only, update stored node if a smaller value is found at the same horizontal distance.Step 3: Implement comparison logic
Check if current node's value is smaller than stored; if yes, replace it in the map.Final Answer:
Store the node with the smallest value for each horizontal distance, updating if a smaller value is found -> Option DQuick Check:
Keep smallest value per horizontal distance [OK]
- Ignoring node values when duplicates occur
- Using last node instead of smallest value
- Changing traversal order instead of map logic
Ready to prove it?
Pass the test and this pattern moves unknown
