What if you could find any number in a giant grid without checking every single spot?
Why Search in 2D Matrix in DSA Go?
Imagine you have a big grid of numbers, like a giant spreadsheet. You want to find if a certain number is inside it. Doing this by looking at each number one by one is like searching for a needle in a haystack.
Checking every number takes a lot of time, especially if the grid is huge. It's easy to get tired, make mistakes, or waste hours just searching manually.
Using a smart search method for the 2D matrix lets you skip many numbers at once. This way, you find the number faster without checking every single spot.
for i := 0; i < len(matrix); i++ { for j := 0; j < len(matrix[0]); j++ { if matrix[i][j] == target { return true } } } return false
row, col := 0, len(matrix[0]) - 1 for row < len(matrix) && col >= 0 { if matrix[row][col] == target { return true } else if matrix[row][col] > target { col-- } else { row++ } } return false
This method lets you quickly find if a number exists in a sorted 2D matrix without wasting time checking every cell.
Think of a phone book arranged by last name and first name. Instead of flipping through every page, you jump to the right section and find the name faster. The 2D matrix search works similarly.
Manual search checks every element, which is slow.
Smart search uses the matrix's order to skip many elements.
Faster search saves time and reduces errors.
Practice
Solution
Step 1: Understand matrix properties
The matrix rows are sorted and each row's first element is greater than the last element of the previous row, so the entire matrix can be seen as a sorted list.Step 2: Apply binary search on the matrix
By treating the matrix as a single sorted array, binary search can be used to efficiently find the target.Final Answer:
Treat the 2D matrix as a sorted 1D array and use binary search -> Option CQuick Check:
Sorted matrix + binary search = Treat the 2D matrix as a sorted 1D array and use binary search [OK]
- Searching each row linearly wastes time
- Using hash map wastes extra space
- Starting from bottom-left works only for different matrix types
Solution
Step 1: Understand Go 2D slice initialization
In Go, a 2D slice is a slice of slices. We first create the outer slice with length 3, then initialize each inner slice with length 4.Step 2: Check each option
matrix := make([][]int, 3); for i := range matrix { matrix[i] = make([]int, 4) } correctly creates a 3x4 2D slice. matrix := [][]int{{3,4},{1,2,3},{4,5,6,7}} is irregular and not fixed size. matrix := make([]int, 3*4) creates a 1D slice. matrix := [3][4]int{} creates a fixed array, not a slice.Final Answer:
matrix := make([][]int, 3); for i := range matrix { matrix[i] = make([]int, 4) } -> Option DQuick Check:
2D slice init with make + loop = matrix := make([][]int, 3); for i := range matrix { matrix[i] = make([]int, 4) } [OK]
- Using make only once creates 1D slice
- Confusing arrays and slices
- Initializing inner slices incorrectly
matrix := [][]int{
{1, 3, 5, 7},
{10, 11, 16, 20},
{23, 30, 34, 50},
}
target := 5
found := false
rows := len(matrix)
cols := len(matrix[0])
left, right := 0, rows*cols-1
for left <= right {
mid := (left + right) / 2
val := matrix[mid/cols][mid%cols]
if val == target {
found = true
break
} else if val < target {
left = mid + 1
} else {
right = mid - 1
}
}
fmt.Println(found)Solution
Step 1: Understand binary search on 2D matrix
The code treats the matrix as a 1D sorted array and uses binary search with index mapping mid/cols and mid%cols to access elements.Step 2: Trace the search for target 5
Target 5 is at matrix[0][2]. The binary search will find it and set found to true.Final Answer:
true -> Option AQuick Check:
Binary search finds 5 = true [OK]
- Incorrect index mapping causing wrong element access
- Off-by-one errors in binary search boundaries
- Not breaking loop when found
func searchMatrix(matrix [][]int, target int) bool {
rows := len(matrix)
cols := len(matrix[0])
left, right := 0, rows*cols
for left <= right {
mid := (left + right) / 2
val := matrix[mid/cols][mid%cols]
if val == target {
return true
} else if val < target {
left = mid + 1
} else {
right = mid - 1
}
}
return false
}Solution
Step 1: Check initialization of right pointer
Since indices go from 0 to rows*cols - 1, right should be rows*cols - 1, not rows*cols.Step 2: Understand impact of wrong right value
Setting right to rows*cols causes out-of-bounds access when mid equals rows*cols, leading to runtime error.Final Answer:
right should be initialized to rows*cols - 1 -> Option AQuick Check:
Right boundary off by one causes error = right should be initialized to rows*cols - 1 [OK]
- Using rows*cols instead of rows*cols - 1 for right
- Swapping row and column indices
- Incorrect loop condition causing infinite loop
Solution
Step 1: Analyze matrix properties
Since rows are sorted but rows are not strictly increasing overall, the matrix is not globally sorted.Step 2: Choose search strategy
Binary search on entire matrix won't work. Binary search on each row is O(m log n). Starting from top-right corner and moving left/down is O(m+n) and efficient.Final Answer:
Start from top-right corner and move left/down based on comparison -> Option BQuick Check:
Partial row sorting + top-right search = Start from top-right corner and move left/down based on comparison [OK]
- Assuming full matrix is sorted for binary search
- Flattening and sorting wastes time
- Ignoring matrix properties leads to wrong approach
Ready to prove it?
Pass the test and this pattern moves unknown
