Discover how to see the hidden parts of a tree from below without guessing!
Why Bottom View of Binary Tree in DSA Go?
Imagine you have a tall tree in your backyard and you want to see which branches are visible if you look at it from the bottom. You try to write down all the branches you see from the ground, but the tree is so big and complex that it's hard to keep track of which branches hide others.
Trying to figure out the bottom view by looking at the tree manually or by checking each branch one by one is slow and confusing. You might miss some branches or count the wrong ones because some branches overlap when seen from below.
The bottom view of a binary tree helps you find exactly which nodes (branches) are visible from the bottom by using a smart way to track their positions. It uses horizontal distances and levels to pick the right nodes, so you don't have to guess or check everything manually.
func bottomViewManual(root *Node) {
// Manually check each node and guess visibility
// This is slow and error-prone
}func bottomView(root *Node) []int {
// Use horizontal distance and level to find bottom view
// Efficient and accurate
}This concept lets you quickly and correctly find which parts of a tree are visible from the bottom, even for large and complex trees.
In city planning, if you want to know which buildings are visible from the street level when looking up, bottom view logic helps decide which buildings block others.
Manual checking of tree visibility is confusing and slow.
Bottom view uses horizontal distance and levels to find visible nodes.
This method is fast, accurate, and works for any tree size.
Practice
bottom view of a binary tree represent?Solution
Step 1: Understand the bottom view concept
The bottom view shows nodes that are visible when looking at the tree from below, ignoring nodes hidden behind others.Step 2: Compare with other views
Top view shows nodes from above, left view from left side, right view from right side. Bottom view is unique for the bottom perspective.Final Answer:
Nodes visible when the tree is viewed from the bottom -> Option AQuick Check:
Bottom view = Nodes visible from bottom [OK]
- Confusing bottom view with top view
- Thinking bottom view shows all leaf nodes
- Mixing bottom view with side views
Solution
Step 1: Identify the need to map horizontal distances
To find bottom view, we track nodes by their horizontal distance from root, so we need a structure to map distance to node value.Step 2: Choose the correct data structure
A map (dictionary) stores key-value pairs, perfect for horizontal distance as key and node value as value.Final Answer:
Map (dictionary) -> Option CQuick Check:
Use map to store horizontal distance -> node [OK]
- Using stack which is LIFO, not suitable here
- Using queue only for traversal, not for mapping
- Using slice without keys for horizontal distance
20
/ \
8 22
/ \ \
5 3 25
/ \
10 14
Solution
Step 1: Assign horizontal distances and track bottom nodes
Assign horizontal distances (HD) starting from root (20) as 0. Left child decreases HD by 1, right child increases by 1. - 20 (HD=0) - 8 (HD=-1), 22 (HD=1) - 5 (HD=-2), 3 (HD=0), 25 (HD=2) - 10 (HD=-1), 14 (HD=1)Step 2: Determine bottom view nodes by last node at each HD
At HD=-2: 5 HD=-1: 10 (overwrites 8) HD=0: 3 (overwrites 20) HD=1: 14 (overwrites 22) HD=2: 25 Bottom view = [5, 10, 3, 14, 25]Final Answer:
[5, 10, 3, 14, 25] -> Option BQuick Check:
Bottom view nodes by HD = [5,10,3,14,25] [OK]
- Taking first node at HD instead of last
- Mixing horizontal distances
- Ignoring nodes on right side
func bottomView(root *Node) []int {
if root == nil {
return nil
}
queue := []*Node{root}
hdMap := make(map[int]int)
hd := 0
for len(queue) > 0 {
node := queue[0]
queue = queue[1:]
hdMap[hd] = node.val
if node.left != nil {
queue = append(queue, node.left)
hd--
}
if node.right != nil {
queue = append(queue, node.right)
hd++
}
}
// code to extract and return bottom view omitted
return nil
}Solution
Step 1: Analyze horizontal distance tracking
The variable hd is a single integer updated globally, but each node can have different hd. It should be tracked per node, e.g., by storing node and hd together in queue.Step 2: Identify impact of error
Because hd is not per node, hdMap updates will be incorrect, leading to wrong bottom view.Final Answer:
Horizontal distance (hd) is not tracked per node, causing wrong mapping -> Option DQuick Check:
Track hd per node, not globally [OK]
- Updating hd globally instead of per node
- Ignoring nil root check
- Returning nil without result
Solution
Step 1: Understand the requirement
To correctly get bottom view for hd [-1,1], must visit entire tree as in-range hd nodes may be reached via out-of-range parents.Step 2: Standard traversal with filtered output
Run standard level order, update map for all hd. When printing, iterate only over keys -1 to 1 in sorted order.Final Answer:
Store all nodes in map, then filter keys between -1 and 1 before printing -> Option AQuick Check:
Traverse all, map all hd, print filtered keys [OK]
- Ignoring out-of-range nodes during traversal misses deeper in-range nodes
- Using stack breaks level order
- Preorder traversal disrupts bottom view order
Ready to prove it?
Pass the test and this pattern moves unknown
