A Trie node is a building block of a Trie data structure used to store strings. Each node represents a character and helps in efficient retrieval of words by sharing common prefixes.
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beginner
What are the typical components of a Trie node in C#?
A Trie node usually contains an array or dictionary of child nodes for each possible character and a boolean flag to mark the end of a word.
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beginner
Why do we use a boolean flag in a Trie node?
The boolean flag indicates if the node marks the end of a valid word, helping to distinguish between prefixes and complete words.
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intermediate
How do you initialize the children of a Trie node in C#?
Children can be initialized as an array of fixed size (e.g., 26 for lowercase English letters) or as a dictionary mapping characters to Trie nodes.
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beginner
Show a simple C# class definition for a Trie node with initialization.
public class TrieNode {
public TrieNode[] Children = new TrieNode[26];
public bool IsEndOfWord = false;
}
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What does the boolean flag in a Trie node represent?
AEnd of a valid word
BNumber of children nodes
CCharacter stored in the node
DDepth of the node in the Trie
✗ Incorrect
The boolean flag marks if the node represents the end of a valid word.
How many children does a Trie node typically have for lowercase English letters?
A1
B52
C10
D26
✗ Incorrect
Each node has 26 children, one for each lowercase English letter.
Which data structure is commonly used to store children in a Trie node?
AStack
BQueue
CArray or Dictionary
DLinked List
✗ Incorrect
Children are stored in an array or dictionary for fast access by character.
What is the main advantage of using a Trie for storing words?
AFaster sorting
BFast prefix search
CLess memory than arrays
DSupports duplicate words
✗ Incorrect
Trie allows quick search of words by their prefixes.
In C#, how do you declare an array of TrieNode children for 26 letters?
ATrieNode[] Children = new TrieNode[26];
BTrieNode Children = new TrieNode();
CList<TrieNode> Children = new List<TrieNode>();
DDictionary<char, TrieNode> Children = new Dictionary<char, TrieNode>();
✗ Incorrect
An array of size 26 is declared to hold children nodes for each letter.
Describe the structure and initialization of a Trie node in C#.
Think about how you store children and mark word endings.
You got /3 concepts.
Explain why a Trie node uses a boolean flag and how it helps in word search.
Consider the difference between a prefix and a full word.
You got /3 concepts.
Practice
(1/5)
1. What is the primary purpose of a Trie node in a Trie data structure?
easy
A. To act as a queue for BFS traversal
B. To store integer values for sorting
C. To hold a single string value only
D. To store characters and links to child nodes representing prefixes
Solution
Step 1: Understand Trie node role
A Trie node stores a character and links to child nodes representing possible next characters in words.
Step 2: Compare options
Only To store characters and links to child nodes representing prefixes correctly describes this role; others describe unrelated data structures or incorrect uses.
Final Answer:
To store characters and links to child nodes representing prefixes -> Option D
Quick Check:
Trie node = store chars + children links [OK]
Hint: Trie nodes hold chars and children links [OK]
Common Mistakes:
Thinking Trie nodes store full words only
Confusing Trie nodes with array or list nodes
Assuming Trie nodes hold integer values
2. Which of the following is the correct way to declare a Trie node class with a children array for 26 lowercase letters in C#?
easy
A. public class TrieNode { public TrieNode[] children = new TrieNode[26]; public bool isEndOfWord; }
B. public class TrieNode { public List<char> children = new List<char>(); public bool isEndOfWord; }
C. public class TrieNode { public Dictionary children = new Dictionary(); public bool isEndOfWord; }
D. public class TrieNode { public TrieNode children = null; public bool isEndOfWord; }
Solution
Step 1: Identify correct children storage
For 26 lowercase letters, an array of size 26 is standard to store child nodes indexed by character.
Step 2: Check syntax correctness
public class TrieNode { public TrieNode[] children = new TrieNode[26]; public bool isEndOfWord; } declares a TrieNode array of size 26 and a boolean flag, which is correct syntax and design.
Final Answer:
public class TrieNode { public TrieNode[] children = new TrieNode[26]; public bool isEndOfWord; } -> Option A
Quick Check:
Children array size 26 = public class TrieNode { public TrieNode[] children = new TrieNode[26]; public bool isEndOfWord; } [OK]
Hint: Use TrieNode[] children = new TrieNode[26] for letters [OK]
Common Mistakes:
Using List<char> instead of TrieNode array
Using Dictionary unnecessarily
Declaring children as single TrieNode instead of array
3. What will be the output of the following C# code snippet?
public class TrieNode {
public TrieNode[] children = new TrieNode[26];
public bool isEndOfWord = false;
}
public class Program {
public static void Main() {
TrieNode node = new TrieNode();
Console.WriteLine(node.children[0] == null);
Console.WriteLine(node.isEndOfWord);
}
}
medium
A. false
False
B. true
True
C. true
False
D. false
True
Solution
Step 1: Check default initialization of children array
In C#, arrays of reference types initialize elements to null by default, so children[0] is null, making the first print true.
Step 2: Check default value of isEndOfWord
isEndOfWord is explicitly set to false, so printing it outputs false.
Hint: Reference arrays default to null, bool defaults to false [OK]
Common Mistakes:
Assuming children array elements are initialized to new nodes
Confusing default bool value as true
Misreading array initialization behavior
4. Identify the error in the following TrieNode class code and select the fix:
public class TrieNode {
public TrieNode[] children;
public bool isEndOfWord;
public TrieNode() {
children = new TrieNode[25];
isEndOfWord = false;
}
}
medium
A. Remove constructor and initialize fields inline
B. Change array size from 25 to 26 to cover all lowercase letters
C. Declare children as List<TrieNode> instead of array
D. Initialize isEndOfWord to true in constructor
Solution
Step 1: Check children array size
For 26 lowercase English letters, children array must be size 26, not 25.
Step 2: Evaluate other options
isEndOfWord should start false; List is optional but not required; constructor is fine.
Final Answer:
Change array size from 25 to 26 to cover all lowercase letters -> Option B
Quick Check:
Children array size must be 26 [OK]
Hint: Children array size must match alphabet count (26) [OK]
Common Mistakes:
Using wrong array size causing index errors
Setting isEndOfWord true by default
Unnecessarily changing data structure type
5. You want to design a TrieNode class that supports both lowercase and uppercase English letters (52 total). Which is the best way to initialize the children array in C#?
hard
A. public Dictionary children = new Dictionary(); // dynamic keys for all letters
B. public TrieNode[] children = new TrieNode[26]; // only lowercase letters supported
C. public TrieNode[] children = new TrieNode[52]; // index 0-25 for 'a'-'z', 26-51 for 'A'-'Z'
D. public List<TrieNode> children = new List<TrieNode>(52); // list with capacity 52
Solution
Step 1: Consider fixed array size for 52 letters
Using a fixed array of size 52 is possible but requires careful indexing and is error-prone.
Step 2: Evaluate dynamic dictionary approach
A Dictionary with char keys allows flexible, clear mapping for both uppercase and lowercase letters without manual indexing.
Final Answer:
public Dictionary children = new Dictionary(); // dynamic keys for all letters -> Option A
Quick Check:
Dictionary best for mixed case letters [OK]
Hint: Use Dictionary for mixed letter sets [OK]
Common Mistakes:
Using fixed array without clear indexing for uppercase
Using List without key mapping
Ignoring uppercase letters support
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