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DSA Cprogramming~20 mins

Jump Game Problem in DSA C - Practice Problems & Challenges

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Challenge - 5 Problems
🎖️
Jump Game Master
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Test your skills under time pressure!
❓ Predict Output
intermediate
2:00remaining
Output of Jump Game Reachability Check
What is the output of the following C code that checks if you can reach the last index of the array?
DSA C
int canJump(int* nums, int numsSize) {
    int maxReach = 0;
    for (int i = 0; i < numsSize; i++) {
        if (i > maxReach) return 0;
        if (i + nums[i] > maxReach) maxReach = i + nums[i];
    }
    return 1;
}

int main() {
    int arr[] = {2,3,1,1,4};
    int size = sizeof(arr)/sizeof(arr[0]);
    int result = canJump(arr, size);
    printf("%d\n", result);
    return 0;
}
A0
B1
CCompilation error
DRuntime error
Attempts:
2 left
💡 Hint
Think about whether the maximum reachable index covers the last index.
❓ Predict Output
intermediate
2:00remaining
Output when jump is not possible
What will be printed by this C program that uses the jump game logic?
DSA C
int canJump(int* nums, int numsSize) {
    int maxReach = 0;
    for (int i = 0; i < numsSize; i++) {
        if (i > maxReach) return 0;
        if (i + nums[i] > maxReach) maxReach = i + nums[i];
    }
    return 1;
}

int main() {
    int arr[] = {3,2,1,0,4};
    int size = sizeof(arr)/sizeof(arr[0]);
    int result = canJump(arr, size);
    printf("%d\n", result);
    return 0;
}
A1
BCompilation error
C0
DSegmentation fault
Attempts:
2 left
💡 Hint
Check if the zero in the array blocks progress.
🧠 Conceptual
advanced
2:00remaining
Understanding the Greedy Approach in Jump Game
Why does the greedy approach work for the Jump Game problem instead of trying all possible jumps?
ABecause it uses dynamic programming to store all reachable indices.
BBecause it tries every possible jump recursively to find the path.
CBecause it sorts the array to find the best jumps first.
DBecause the maximum reachable index always increases or stays the same, ensuring no need to backtrack.
Attempts:
2 left
💡 Hint
Think about how the maximum reachable index changes as you move forward.
❓ Predict Output
advanced
2:00remaining
Output of Jump Game with Zero at Start
What will the following C program print when the first element is zero?
DSA C
int canJump(int* nums, int numsSize) {
    int maxReach = 0;
    for (int i = 0; i < numsSize; i++) {
        if (i > maxReach) return 0;
        if (i + nums[i] > maxReach) maxReach = i + nums[i];
    }
    return 1;
}

int main() {
    int arr[] = {0,2,3};
    int size = sizeof(arr)/sizeof(arr[0]);
    int result = canJump(arr, size);
    printf("%d\n", result);
    return 0;
}
A0
B1
CRuntime error
DCompilation error
Attempts:
2 left
💡 Hint
If the first jump length is zero, can you move forward?
🧠 Conceptual
expert
2:00remaining
Time Complexity of Jump Game Greedy Solution
What is the time complexity of the greedy solution for the Jump Game problem and why?
AO(n), because it scans the array once updating the maximum reachable index.
BO(n^2), because it checks all jumps from each index.
CO(log n), because it uses binary search to find jumps.
DO(1), because it uses constant time operations.
Attempts:
2 left
💡 Hint
Consider how many times the loop runs and what operations it performs inside.

Practice

(1/5)
1. What is the main goal of the Jump Game problem?
easy
A. Calculate the minimum jump length required to reach the last index
B. Determine if you can reach the last index from the first index by jumping
C. Count the total number of jumps needed to reach the end
D. Find the maximum jump length from the first index

Solution

  1. Step 1: Understand the problem statement

    The Jump Game problem asks if it is possible to move from the first index to the last index by jumping forward using the values at each index as maximum jump lengths.
  2. Step 2: Identify the goal

    The goal is to check if the last index is reachable, not to count jumps or find maximum jump length.
  3. Final Answer:

    Determine if you can reach the last index from the first index by jumping -> Option B
  4. Quick Check:

    Goal = Reach last index [OK]
Hint: Focus on reachability, not jump counts or lengths [OK]
Common Mistakes:
  • Confusing maximum jump length with reachability
  • Trying to count jumps instead of checking possibility
  • Assuming jumps can go backward
2. Which of the following is the correct syntax to declare an integer array nums of size 5 in C for the Jump Game problem?
easy
A. int[] nums = new int[5];
B. int nums = [5];
C. int nums(5);
D. int nums[5];

Solution

  1. Step 1: Recall C array declaration syntax

    In C, arrays are declared by specifying the type, name, and size in square brackets, like int nums[5];.
  2. Step 2: Check each option

    int nums[5]; matches correct C syntax. int nums = [5]; uses invalid assignment. int nums(5); uses parentheses which is incorrect. int[] nums = new int[5]; is Java syntax.
  3. Final Answer:

    int nums[5]; -> Option D
  4. Quick Check:

    C array syntax = int nums[5]; [OK]
Hint: Use type name[size] for arrays in C [OK]
Common Mistakes:
  • Using Java or C++ style array declarations
  • Using parentheses instead of square brackets
  • Assigning array size with equals sign
3. What will be the output of the following C code snippet for the Jump Game problem?
int nums[] = {2, 3, 1, 1, 4};
int n = 5;
int maxReach = 0;
for (int i = 0; i < n; i++) {
    if (i > maxReach) {
        printf("false\n");
        return 0;
    }
    if (i + nums[i] > maxReach) {
        maxReach = i + nums[i];
    }
}
printf("true\n");
medium
A. true
B. false
C. Compilation error
D. Runtime error

Solution

  1. Step 1: Trace the loop and maxReach updates

    Start with maxReach=0. At i=0, maxReach = max(0, 0+2)=2. i=1 ≤ 2, maxReach = max(2,1+3)=4. i=2 ≤ 4, maxReach = max(4,2+1)=4. i=3 ≤ 4, maxReach = max(4,3+1)=4. i=4 ≤ 4, maxReach = max(4,4+4)=8.
  2. Step 2: Check if loop completes without returning false

    Since i never exceeds maxReach, loop completes and prints "true".
  3. Final Answer:

    true -> Option A
  4. Quick Check:

    maxReach covers all indices = true [OK]
Hint: Check if current index exceeds max reachable index [OK]
Common Mistakes:
  • Stopping early without updating maxReach
  • Confusing index with jump length
  • Assuming false if maxReach equals index
4. Identify the bug in the following C code snippet for the Jump Game problem:
int canJump(int* nums, int n) {
    int maxReach = 0;
    for (int i = 0; i <= n; i++) {
        if (i > maxReach) return 0;
        if (i + nums[i] > maxReach) maxReach = i + nums[i];
    }
    return 1;
}
medium
A. Return values should be swapped (1 for false, 0 for true)
B. maxReach should be initialized to -1
C. Loop condition should be i < n, not i <= n
D. nums array should be declared inside the function

Solution

  1. Step 1: Analyze the loop condition

    The loop runs from i=0 to i<=n, which means it accesses nums[n], an out-of-bounds index causing undefined behavior.
  2. Step 2: Correct the loop condition

    The loop should run while i < n to avoid accessing beyond the array.
  3. Final Answer:

    Loop condition should be i < n, not i <= n -> Option C
  4. Quick Check:

    Array index in bounds = i < n [OK]
Hint: Loop up to n-1 to avoid out-of-bounds access [OK]
Common Mistakes:
  • Using <= instead of < in loop condition
  • Ignoring array boundary checks
  • Incorrect return values for boolean
5. Given the array nums = {3, 2, 1, 0, 4}, why does the standard greedy Jump Game algorithm return false for reachability?
hard
A. Because index 3 has a jump length of 0, blocking further progress
B. Because the array length is less than 5
C. Because the first element is too large
D. Because the last element is unreachable due to negative jumps

Solution

  1. Step 1: Trace jumps from start

    Start at index 0 with jump length 3, maxReach = 3. Indices 1, 2, 3 are reachable. At index 3, jump length is 0, so maxReach stays 3.
  2. Step 2: Check if last index is reachable

    Last index is 4, which is beyond maxReach 3, so it is unreachable, causing the algorithm to return false.
  3. Final Answer:

    Because index 3 has a jump length of 0, blocking further progress -> Option A
  4. Quick Check:

    Zero jump blocks path = false [OK]
Hint: Zero jump at reachable index blocks reaching the end [OK]
Common Mistakes:
  • Ignoring zero jump blocking
  • Assuming array length affects reachability
  • Thinking negative jumps exist in problem
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