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C++programming~10 mins

Why object-oriented programming is used in C++ - Test Your Understanding

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare a class named Car.

C++
class [1] {
public:
    int speed;
};
Drag options to blanks, or click blank then click option'
Acar
BVehicle
CCar
DSpeed
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using lowercase or unrelated names for the class.
2fill in blank
medium

Complete the code to create an object named myCar of class Car.

C++
Car [1];
Drag options to blanks, or click blank then click option'
AmyCar
Bcar1
Cspeed
DCar
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using the class name instead of the object name.
3fill in blank
hard

Fix the error in the code to access the speed attribute of myCar.

C++
myCar.[1] = 100;
Drag options to blanks, or click blank then click option'
Aspeed()
Bspeed
CSpeed
DgetSpeed
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using uppercase or method-like syntax for attributes.
4fill in blank
hard

Fill both blanks to define a method named accelerate that increases speed by 10.

C++
void [1]() {
    speed [2] 10;
}
Drag options to blanks, or click blank then click option'
Aaccelerate
B+=
C-=
Dspeed
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using subtraction operator or wrong method name.
5fill in blank
hard

Fill all three blanks to create an object and call its accelerate method.

C++
Car [1];
[2].speed = 50;
[3]();
Drag options to blanks, or click blank then click option'
AmyCar
Daccelerate
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using different object names or missing parentheses when calling methods.

Practice

(1/5)
1. Why is object-oriented programming (OOP) used in C++?
class Car { ... };
easy
A. To make programs run faster by avoiding classes
B. To write code only using functions without any data
C. To group data and functions that operate on that data into one unit
D. To use only global variables for all data

Solution

  1. Step 1: Understand OOP structure

    OOP groups related data and functions into classes, making code organized.
  2. Step 2: Compare options

    Only To group data and functions that operate on that data into one unit describes grouping data and functions together, which is the core of OOP.
  3. Final Answer:

    To group data and functions that operate on that data into one unit -> Option C
  4. Quick Check:

    OOP groups data and actions = A [OK]
Hint: OOP bundles data and actions together [OK]
Common Mistakes:
  • Thinking OOP is only about faster code
  • Confusing OOP with procedural programming
  • Believing OOP avoids using classes
2. Which of the following is the correct way to define a class in C++?
easy
A. class Animal: void sound() {}
B. class Animal { public: void sound() {} };
C. def class Animal { void sound() {} }
D. Animal class { void sound() {} };

Solution

  1. Step 1: Check C++ class syntax

    In C++, classes start with the keyword 'class', followed by the name and braces containing members.
  2. Step 2: Validate options

    Only class Animal { public: void sound() {} }; uses correct C++ syntax with 'class', braces, and member function declaration.
  3. Final Answer:

    class Animal { public: void sound() {} }; -> Option B
  4. Quick Check:

    Correct C++ class syntax = C [OK]
Hint: C++ classes start with 'class' keyword and braces {} [OK]
Common Mistakes:
  • Using Python or other language syntax
  • Missing semicolon after class definition
  • Placing colon incorrectly after class name
3. How does object-oriented programming help in modeling real-world things in C++?
Choose the best explanation.
easy
A. By using only global variables for all data
B. By writing all code in a single main function
C. By avoiding the use of variables and functions
D. By using classes to represent objects with properties and behaviors

Solution

  1. Step 1: Understand real-world modeling

    Real-world things have properties (data) and behaviors (actions).
  2. Step 2: Match with OOP concept

    Classes in OOP represent these things by bundling properties and behaviors together.
  3. Final Answer:

    By using classes to represent objects with properties and behaviors -> Option D
  4. Quick Check:

    Classes model real-world objects = A [OK]
Hint: Classes model objects with data and actions [OK]
Common Mistakes:
  • Thinking all code should be in main
  • Ignoring the role of classes in modeling
  • Believing global variables model real-world things
4. What will be the output of this C++ code?
#include <iostream>

class Box {
public:
  int length;
  Box(int l) { length = l; }
  int getLength() { return length; }
};

int main() {
  Box b(10);
  std::cout << b.getLength();
  return 0;
}
medium
A. 10
B. length
C. 0
D. Compilation error

Solution

  1. Step 1: Understand constructor usage

    The constructor sets length to 10 when object b is created.
  2. Step 2: Check getLength() output

    Calling b.getLength() returns the length value, which is 10.
  3. Final Answer:

    10 -> Option A
  4. Quick Check:

    Constructor sets length = 10, output = 10 [OK]
Hint: Constructor sets value; method returns it [OK]
Common Mistakes:
  • Expecting variable name printed instead of value
  • Thinking default value is zero without constructor
  • Assuming syntax error due to missing std:: prefix
5. Find the error in this C++ class code:
class Person {
  string name;
public:
  void setName(string n) {
    name = n;
  }
  string getName() {
    return name;
  }
};
medium
A. Missing #include <string> and std:: prefix for string
B. Missing semicolon after class definition
C. setName() should return string
D. getName() should be void

Solution

  1. Step 1: Check string usage

    The code uses 'string' but does not include <string> or use std::string.
  2. Step 2: Validate other syntax

    Class ends with semicolon; setName() and getName() signatures are correct.
  3. Final Answer:

    Missing #include <string> and std:: prefix for string -> Option A
  4. Quick Check:

    Using string requires include and std:: [OK]
Hint: Always include <string> and use std::string [OK]
Common Mistakes:
  • Forgetting to add semicolon after class
  • Changing return types unnecessarily
  • Ignoring namespace std for string
Recommended

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10 questions~5 mineasy hard