Objects created inside a block are destroyed when the block ends.
Dynamic objects created with new must be deleted manually to avoid memory leaks.
Constructors and destructors help manage setup and cleanup automatically.
Summary
Objects have a lifecycle: creation (constructor) and destruction (destructor).
Automatic objects are destroyed when they go out of scope.
Dynamic objects need manual deletion to free memory.
Practice
(1/5)
1. Which of the following best describes when a destructor is called for an automatic (local) object in C++?
easy
A. When the object is created
B. When the object goes out of scope
C. When the program starts
D. Only when the object is deleted manually
Solution
Step 1: Understand automatic object lifecycle
Automatic objects are created when their scope starts and destroyed when their scope ends.
Step 2: Identify destructor call timing
The destructor is called automatically when the object goes out of scope to clean up resources.
Final Answer:
When the object goes out of scope -> Option B
Quick Check:
Destructor called at scope end = When object goes out of scope [OK]
Hint: Destructor runs automatically at scope end for local objects [OK]
Common Mistakes:
Thinking destructor runs at object creation
Believing manual deletion is needed for local objects
Confusing program start with object destruction
2. Which of the following is the correct syntax to declare a destructor for a class named Car in C++?
easy
A. void Car();
B. destructor Car();
C. Car::~Car();
D. ~Car();
Solution
Step 1: Recall destructor syntax
Destructor syntax uses a tilde (~) followed by the class name and parentheses.
Step 2: Match correct option
~Car(); matches the correct syntax: ~Car();
Final Answer:
~Car(); -> Option D
Quick Check:
Destructor syntax = ~ClassName() [OK]
Hint: Destructor always starts with ~ followed by class name [OK]
Common Mistakes:
Using void return type for destructor
Writing destructor with class scope resolution in declaration
Using keyword 'destructor' which doesn't exist
3. What will be the output of the following C++ code?
class Test {
public:
Test() { std::cout << "Created "; }
~Test() { std::cout << "Destroyed "; }
};
int main() {
Test t1;
{
Test t2;
}
return 0;
}
medium
A. Created Created Destroyed Destroyed
B. Created Destroyed Created Destroyed
C. Created Created Destroyed
D. Destroyed Created Created Destroyed
Solution
Step 1: Trace object creation
First, t1 is created: prints "Created ". Then inside inner scope, t2 is created: prints another "Created ".
Step 2: Trace object destruction
When inner scope ends, t2 is destroyed: prints "Destroyed ". Then at program end, t1 is destroyed: prints "Destroyed ".
Final Answer:
Created Created Destroyed Destroyed -> Option A
Quick Check:
Constructor and destructor calls match output [OK]
Hint: Objects destroyed in reverse order of creation at scope end [OK]
Common Mistakes:
Assuming destruction happens immediately after creation
Forgetting inner scope destruction before outer
Mixing order of constructor and destructor prints
4. Consider the following code snippet:
class Sample {
public:
Sample() { std::cout << "Start "; }
~Sample() { std::cout << "End "; }
};
int main() {
Sample* p = new Sample();
// Missing delete p;
return 0;
}
What is the problem with this code?
medium
A. Syntax error due to missing delete
B. Destructor is called twice causing error
C. Memory leak because destructor is not called
D. No problem, code runs fine
Solution
Step 1: Identify dynamic object creation
The object is created with new, so it lives on the heap and needs manual deletion.
Step 2: Check for destructor call
Since delete p; is missing, destructor is never called, causing a memory leak.
Final Answer:
Memory leak because destructor is not called -> Option C
Quick Check:
Missing delete on new object = memory leak [OK]
Hint: Always delete dynamically allocated objects to call destructor [OK]
Common Mistakes:
Assuming destructor runs automatically for new objects
Thinking missing delete causes syntax error
Believing destructor is called twice
5. You want to track how many objects of class Box currently exist during program execution. Which approach correctly uses constructors and destructors to maintain this count?
hard
A. Increment a static counter in constructor and decrement it in destructor
B. Increment a global variable in constructor only
C. Decrement a static counter in constructor and increment in destructor
D. Use constructor to print count and destructor to reset count
Solution
Step 1: Understand object counting logic
To track live objects, increase count when object is created and decrease when destroyed.
Step 2: Use static counter in class
A static variable shared by all objects can hold the count, incremented in constructor and decremented in destructor.
Final Answer:
Increment a static counter in constructor and decrement it in destructor -> Option A