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C++programming~10 mins

OOP principles overview in C++ - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare a class named Car.

C++
class [1] {
public:
    void drive() {}
};
Drag options to blanks, or click blank then click option'
ACar
BVehicle
CDrive
DEngine
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using a different class name than requested.
2fill in blank
medium

Complete the code to create an object named myCar of class Car.

C++
Car [1];
Drag options to blanks, or click blank then click option'
AmyCar
Bdrive
CCar
Dvehicle
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using the class name instead of the object name.
3fill in blank
hard

Fix the error in the code to access the drive method using the object myCar.

C++
myCar.[1]();
Drag options to blanks, or click blank then click option'
Adrives
BDrive
Cdrive
DdriveCar
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Capitalizing the method name incorrectly.
4fill in blank
hard

Fill both blanks to define a class Person with a private age and a public method to get age.

C++
class Person {
private:
    int [1];
public:
    int [2]() { return age; }
};
Drag options to blanks, or click blank then click option'
Aage
BgetAge
CsetAge
DageValue
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using wrong variable or method names.
5fill in blank
hard

Fill all three blanks to implement inheritance where Student inherits from Person and adds a method to get grade.

C++
class Student : public [1] {
public:
    int [2]() { return grade; }
private:
    int [3];
};
Drag options to blanks, or click blank then click option'
APerson
BgetGrade
Cgrade
DStudent
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using wrong base class or method names.

Practice

(1/5)
1. Which of the following is NOT one of the four main principles of Object-Oriented Programming (OOP)?
easy
A. Encapsulation
B. Compilation
C. Polymorphism
D. Inheritance

Solution

  1. Step 1: Recall the four main OOP principles

    The four main principles are encapsulation, inheritance, polymorphism, and abstraction.
  2. Step 2: Identify the option not in the list

    Compilation is a process of converting code, not an OOP principle.
  3. Final Answer:

    Compilation -> Option B
  4. Quick Check:

    OOP principles exclude compilation [OK]
Hint: Remember the four OOP pillars: E, I, P, A [OK]
Common Mistakes:
  • Confusing compilation with abstraction
  • Mixing OOP principles with programming processes
2. Which keyword is used in C++ to create a new class?
easy
A. class
B. struct
C. object
D. define

Solution

  1. Step 1: Identify the C++ keyword for defining a class

    In C++, the keyword to define a class is class.
  2. Step 2: Check other options

    struct defines a structure, object is not a keyword, and define is for macros.
  3. Final Answer:

    class -> Option A
  4. Quick Check:

    Use class to define classes [OK]
Hint: Use 'class' keyword to define classes in C++ [OK]
Common Mistakes:
  • Confusing struct with class
  • Using 'object' as a keyword
  • Mixing macros with class definition
3. What will be the output of the following C++ code?
class Animal {
public:
    void sound() { std::cout << "Animal sound"; }
};

class Dog : public Animal {
public:
    void sound() { std::cout << "Bark"; }
};

int main() {
    Animal* a = new Dog();
    a->sound();
    delete a;
    return 0;
}
medium
A. Runtime error
B. Bark
C. Compilation error
D. Animal sound

Solution

  1. Step 1: Understand method call without virtual keyword

    The sound method is not virtual, so the pointer type Animal* calls Animal's method.
  2. Step 2: Determine output

    Since sound is not virtual, Animal sound is printed.
  3. Final Answer:

    Animal sound -> Option D
  4. Quick Check:

    Non-virtual method calls base class method [OK]
Hint: Without virtual, base class method runs [OK]
Common Mistakes:
  • Assuming polymorphism without virtual
  • Expecting derived class method call
  • Ignoring pointer type effect
4. Identify the error in the following C++ code snippet:
class Vehicle {
private:
    int speed;
public:
    void setSpeed(int s) { speed = s; }
};

int main() {
    Vehicle v;
    v.speed = 100;
    return 0;
}
medium
A. setSpeed method is not defined
B. Missing semicolon after class definition
C. Cannot access private member 'speed' directly
D. Vehicle object not created properly

Solution

  1. Step 1: Check access to private member

    The member speed is private and cannot be accessed directly outside the class.
  2. Step 2: Identify the error in main()

    Trying to assign v.speed = 100; causes an access violation error.
  3. Final Answer:

    Cannot access private member 'speed' directly -> Option C
  4. Quick Check:

    Private members need public methods for access [OK]
Hint: Private members can't be accessed outside class [OK]
Common Mistakes:
  • Trying to access private variables directly
  • Ignoring access specifiers
  • Assuming public by default
5. You want to design a C++ class hierarchy where a base class Shape defines a method area() but each derived class calculates area differently. Which OOP principle does this best demonstrate?
hard
A. Polymorphism
B. Inheritance
C. Encapsulation
D. Abstraction

Solution

  1. Step 1: Understand the scenario of different area calculations

    Each derived class implements area() differently, but shares the same interface.
  2. Step 2: Identify the OOP principle

    This is polymorphism: same method name, different behaviors in subclasses.
  3. Final Answer:

    Polymorphism -> Option A
  4. Quick Check:

    Same method, different behaviors = Polymorphism [OK]
Hint: Different behaviors, same method name = polymorphism [OK]
Common Mistakes:
  • Confusing with inheritance or abstraction
  • Thinking encapsulation means method overriding
Recommended

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10 questions~5 mineasy hard