This example shows how to define a class named Car with a property speed and a method honk. The program creates an object myCar from the Car class. Initially, myCar.speed is set to 0 by default. Then the program sets myCar.speed to 50. Finally, it calls myCar.honk(), which prints "Beep!" to the output. The execution table traces each step: defining the class, creating the object, setting the speed, calling the method, and ending the program. The variable tracker shows how myCar.speed changes from undefined to 0 to 50. Key moments clarify why speed has a default value and what calling honk does. The quiz tests understanding of these steps and values. This visual trace helps beginners see how classes and objects work step-by-step in C++.