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Excel Sheet Column Number

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Steps
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Initialize variables

We determine the length of the input string 'A' and initialize the powers array with 1s for each character position.

💡 Initializing the powers array is essential because it will hold the powers of 26 needed to convert each character to its numeric value.
Line:n = len(columnTitle) powers = [1] * n
💡 The length of the input determines how many powers of 26 we need to compute.
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Excel Sheet Column Number - Watch the Algorithm Execute, Step by Step
Watching each step reveals how base-26 encoding works and how each character contributes to the final number, making the process intuitive without needing to parse code.
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Key Takeaways

✓ Each character in the Excel column title corresponds to a digit in a base-26 number system.

This insight is hard to see from code alone because the base-26 encoding is implicit in the arithmetic, but the visualization makes it explicit.

✓ Computing powers of 26 from right to left prepares the correct multiplier for each character's position.

Seeing the powers array visually clarifies why each character is multiplied by a different power depending on its position.

✓ Accumulating the sum of each character's value times its power yields the final column number.

The step-by-step addition shows how partial sums build up to the final answer, which is less obvious when reading code.

Practice

(1/5)
1. Consider the following code snippet that checks if a number is a palindrome by reversing half of its digits. What is the value of reversed_half after the second iteration of the while loop when input is 12321?
easy
A. 12
B. 1
C. 21
D. 123

Solution

  1. Step 1: Trace first iteration

    Initial x=12321, reversed_half=0 reversed_half = 0*10 + 12321%10 = 1 x = 12321 // 10 = 1232
  2. Step 2: Trace second iteration

    reversed_half = 1*10 + 1232%10 = 10 + 2 = 12 x = 1232 // 10 = 123
  3. Final Answer:

    Option A -> Option A
  4. Quick Check:

    After two iterations reversed_half is 12 [OK]
Hint: Track variable updates carefully each loop iteration [OK]
Common Mistakes:
  • Off-by-one iteration count
  • Mixing x and reversed_half values
  • Incorrect modulo or division
2. You need to find the nth number whose prime factors only include 2, 3, and 5. Which approach guarantees an optimal solution that efficiently generates these numbers without checking every integer sequentially?
easy
A. Use a min-heap (priority queue) to always extract the smallest candidate and generate new multiples, avoiding duplicates.
B. Use a greedy algorithm that picks the smallest next multiple of 2, 3, or 5 from previously found numbers.
C. Use dynamic programming with a 2D table to store all factors and their counts for each number up to n.
D. Use brute force by checking each integer sequentially and verifying if its prime factors are only 2, 3, and 5.

Solution

  1. Step 1: Understand the problem constraints

    The problem requires generating numbers whose prime factors are only 2, 3, and 5, known as ugly numbers.
  2. Step 2: Evaluate approaches for efficiency and correctness

    Brute force is too slow; min-heap approach is efficient but can be optimized further; dynamic programming with a 2D table is overcomplicated. The greedy approach with three pointers picks the smallest next multiple of 2, 3, or 5 from previously found numbers, efficiently generating the sequence without duplicates.
  3. Final Answer:

    Option B -> Option B
  4. Quick Check:

    Three-pointer greedy approach efficiently generates ugly numbers in ascending order without duplicates [OK]
Hint: Three-pointer greedy approach avoids duplicates and generates numbers in order [OK]
Common Mistakes:
  • Assuming min-heap is the only efficient approach
  • Thinking DP with 2D table is needed for prime factorization
  • Believing brute force is efficient enough for large n
3. What is the time complexity of the optimal rectangle overlap check algorithm that uses min and max coordinate comparisons?
medium
A. O(1), constant time since only coordinate comparisons are done
B. O(n^2), checking all pairs of points between rectangles
C. O(log n), due to sorting of coordinates
D. O(n), where n is the number of points inside the rectangles

Solution

  1. Step 1: Identify operations performed

    The algorithm only performs a fixed number of min and max operations on rectangle coordinates.
  2. Step 2: Recognize no loops or recursion involved

    Since no iteration over points or sorting is done, the time complexity is constant.
  3. Final Answer:

    Option A -> Option A
  4. Quick Check:

    Only a few arithmetic and comparison operations -> O(1) [OK]
Hint: No loops or recursion means O(1) time [OK]
Common Mistakes:
  • Assuming complexity depends on rectangle size or points inside
  • Confusing coordinate comparisons with sorting
  • Thinking overlap check requires scanning all points
4. The following code attempts to check if two rectangles overlap. Which line contains a subtle bug that causes incorrect results when rectangles only touch at edges or corners?
medium
A. Line 4: Return condition using '>=' instead of '>'
B. Line 2: Calculation of x_overlap
C. Line 1: Function definition
D. Line 3: Calculation of y_overlap

Solution

  1. Step 1: Understand overlap condition

    Rectangles overlap only if overlap length on both axes is strictly greater than zero.
  2. Step 2: Identify the bug in return condition

    Using '>=' returns true even when rectangles just touch edges (overlap = 0), which is incorrect.
  3. Final Answer:

    Option A -> Option A
  4. Quick Check:

    Change '>=' to '>' fixes false positives on touching edges [OK]
Hint: Overlap must be strictly positive, not zero [OK]
Common Mistakes:
  • Using '>=' instead of '>' in overlap check
  • Mixing up min and max in coordinate calculations
  • Ignoring one axis overlap
5. What is the time complexity of the min-heap based algorithm to find the nth ugly number, and why might a common misconception about it be incorrect?
medium
A. O(n^2) because each number can generate up to 3 new numbers leading to quadratic growth.
B. O(n) because each number is processed exactly once without duplicates.
C. O(n log n) because each of the n iterations involves popping and pushing in a heap of size up to n.
D. O(n log k) where k is the number of unique ugly numbers generated, which is less than n.

Solution

  1. Step 1: Identify operations per iteration

    Each iteration pops one element from the heap and pushes up to 3 new elements if unseen.
  2. Step 2: Analyze heap size and operations

    The heap size can grow up to O(n) because duplicates are avoided. Each push/pop operation costs O(log n), so total time is O(n log n).
  3. Final Answer:

    Option C -> Option C
  4. Quick Check:

    Heap operations dominate complexity, confirming O(n log n) [OK]
Hint: Heap push/pop cost dominates, not just number of elements [OK]
Common Mistakes:
  • Assuming linear time because each number is processed once
  • Thinking complexity is quadratic due to multiple pushes per iteration
  • Confusing k (unique numbers) with n (iterations)
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