Complete the code to define a visual element inside a link in URDF.
<link name="base_link"> <visual> <geometry> <[1] radius="0.1" /> </geometry> </visual> </link>
box or cylinder instead of sphere for a round shape.The sphere tag defines a spherical visual geometry with a radius attribute.
Complete the code to specify the mass of the inertial element in URDF.
<link name="arm_link"> <inertial> <mass value="[1]" /> </inertial> </link>
The mass tag's value attribute sets the mass of the link in kilograms.
Fix the error in the collision element by completing the geometry tag correctly.
<link name="wheel_link"> <collision> <geometry> <[1] length="0.2" radius="0.05" /> </geometry> </collision> </link>
sphere with length attribute causes errors.The cylinder tag requires both length and radius attributes, suitable for wheel collision shapes.
Fill both blanks to define an inertial origin and inertia matrix correctly.
<link name="gripper_link"> <inertial> <origin xyz="[1]" rpy="0 0 0" /> <inertia ixx="[2]" ixy="0" ixz="0" iyy="0.01" iyz="0" izz="0.01" /> </inertial> </link>
The origin xyz attribute sets the position offset; 0 0 0 means no offset. The ixx value is part of the inertia matrix and must be a positive float.
Fill all three blanks to define a visual mesh with pose and scale in a link.
<link name="sensor_link"> <visual> <origin xyz="[1]" rpy="0 0 0" /> <geometry> <mesh filename="[2]" scale="[3]" /> </geometry> </visual> </link>
The origin xyz sets the mesh position offset. The filename attribute points to the mesh file path. The scale attribute adjusts the mesh size uniformly.
