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ROSframework~5 mins

Velocity smoothing in ROS

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Introduction

Velocity smoothing helps a robot move smoothly without sudden jumps in speed. It makes the robot's motion safer and more natural.

When controlling a robot's wheels to avoid jerky movements.
When sending velocity commands to a drone for gentle flight changes.
When you want to prevent mechanical stress by limiting sudden speed changes.
When improving user comfort in robots that interact closely with people.
When filtering noisy velocity commands from sensors or controllers.
Syntax
ROS
def smooth_velocity(current_velocity, target_velocity, max_acceleration, dt):
    velocity_diff = target_velocity - current_velocity
    max_change = max_acceleration * dt
    if abs(velocity_diff) > max_change:
        velocity_diff = max_change if velocity_diff > 0 else -max_change
    new_velocity = current_velocity + velocity_diff
    return new_velocity

This function takes the current speed and target speed, then changes the speed gradually.

max_acceleration limits how fast the speed can change per second.

Examples
Starting from 0 speed, target is 1.0, max acceleration is 0.5 per second, and 1 second passed. So speed increases by 0.5.
ROS
smooth_velocity(0.0, 1.0, 0.5, 1.0)  # returns 0.5
Half a second passed, so speed changes by 0.25 towards 1.0.
ROS
smooth_velocity(0.5, 1.0, 0.5, 0.5)  # returns 0.75
Speed difference is 0.1, which is less than max change 0.5, so speed reaches target 1.0 directly.
ROS
smooth_velocity(0.9, 1.0, 0.5, 1.0)  # returns 1.0
Sample Program

This program shows how velocity changes smoothly from 0 to 2 over time, increasing by at most 0.5 units per second.

ROS
import time

def smooth_velocity(current_velocity, target_velocity, max_acceleration, dt):
    velocity_diff = target_velocity - current_velocity
    max_change = max_acceleration * dt
    if abs(velocity_diff) > max_change:
        velocity_diff = max_change if velocity_diff > 0 else -max_change
    new_velocity = current_velocity + velocity_diff
    return new_velocity

# Simulate velocity smoothing over 5 seconds
current_velocity = 0.0
target_velocity = 2.0
max_acceleration = 0.5  # units per second squared

print('Time(s) | Velocity')
for i in range(6):
    print(f'{i:6} | {current_velocity:.2f}')
    current_velocity = smooth_velocity(current_velocity, target_velocity, max_acceleration, 1.0)
    time.sleep(0.1)  # just to slow output, not needed in real ROS node
OutputSuccess
Important Notes

Velocity smoothing helps protect motors and gears from sudden shocks.

In ROS, this logic is often used inside a control loop publishing velocity commands.

Adjust max_acceleration to make motion more or less smooth.

Summary

Velocity smoothing gradually changes speed to avoid sudden jumps.

It improves safety and comfort in robot movement.

Use a simple function to limit speed changes based on max acceleration and time.

Practice

(1/5)
1. What is the main purpose of velocity smoothing in ROS robot control?
easy
A. To gradually change speed and avoid sudden jumps
B. To increase the maximum speed instantly
C. To stop the robot immediately
D. To ignore acceleration limits

Solution

  1. Step 1: Understand velocity smoothing concept

    Velocity smoothing means changing speed gradually to avoid sudden jumps.
  2. Step 2: Identify the purpose in robot control

    This gradual change improves safety and comfort by preventing abrupt movements.
  3. Final Answer:

    To gradually change speed and avoid sudden jumps -> Option A
  4. Quick Check:

    Velocity smoothing = gradual speed change [OK]
Hint: Velocity smoothing means smooth speed changes, not instant jumps [OK]
Common Mistakes:
  • Thinking velocity smoothing increases speed instantly
  • Confusing smoothing with emergency stop
  • Ignoring acceleration limits in smoothing
2. Which of the following is the correct Python function signature for a velocity smoothing function in ROS?
easy
A. def smooth_velocity(current_vel: float, target_vel: float, max_accel: float):
B. def smooth_velocity(current_vel, target_vel, max_accel):
C. def smooth_velocity(current_vel: int, target_vel: int, max_accel: int, dt: int):
D. def smooth_velocity(current_vel: float, target_vel: float, max_accel: float, dt: float) -> float:

Solution

  1. Step 1: Check function parameters for velocity smoothing

    The function needs current velocity, target velocity, max acceleration, and time delta (dt) to calculate smoothing.
  2. Step 2: Verify correct typing and return type

    Using floats for velocities and acceleration is correct, and the function returns a float for new velocity.
  3. Final Answer:

    def smooth_velocity(current_vel: float, target_vel: float, max_accel: float, dt: float) -> float: -> Option D
  4. Quick Check:

    Correct parameters and types = def smooth_velocity(current_vel: float, target_vel: float, max_accel: float, dt: float) -> float: [OK]
Hint: Include all needed parameters with correct types and return value [OK]
Common Mistakes:
  • Missing dt parameter for time step
  • Using int instead of float for velocities
  • No return type annotation
3. Given the following code snippet for velocity smoothing, what will be the output if current_vel = 1.0, target_vel = 3.0, max_accel = 1.0, and dt = 1.0?
def smooth_velocity(current_vel, target_vel, max_accel, dt):
    max_change = max_accel * dt
    delta = target_vel - current_vel
    if abs(delta) > max_change:
        delta = max_change if delta > 0 else -max_change
    return current_vel + delta

print(smooth_velocity(1.0, 3.0, 1.0, 1.0))
medium
A. 2.0
B. 3.0
C. 1.0
D. 4.0

Solution

  1. Step 1: Calculate maximum allowed velocity change

    max_change = max_accel * dt = 1.0 * 1.0 = 1.0
  2. Step 2: Calculate delta and limit it

    delta = target_vel - current_vel = 3.0 - 1.0 = 2.0, which is greater than max_change, so delta is limited to 1.0
  3. Step 3: Calculate new velocity

    new velocity = current_vel + delta = 1.0 + 1.0 = 2.0
  4. Final Answer:

    2.0 -> Option A
  5. Quick Check:

    Velocity change limited by max_accel * dt = 2.0 [OK]
Hint: Limit velocity change by max_accel * dt before adding [OK]
Common Mistakes:
  • Adding full delta without limiting by max_change
  • Returning target_vel directly
  • Ignoring sign of delta
4. Identify the bug in this velocity smoothing function and choose the correct fix:
def smooth_velocity(current_vel, target_vel, max_accel, dt):
    max_change = max_accel * dt
    delta = target_vel - current_vel
    if delta > max_change:
        delta = max_change
    elif delta < max_change:
        delta = -max_change
    return current_vel + delta
medium
A. Change max_change to max_accel / dt
B. Remove the if-else and always set delta = max_change
C. Change 'elif delta < max_change' to 'elif delta < -max_change'
D. Add abs() around delta in the if condition

Solution

  1. Step 1: Analyze the conditions for limiting delta

    The function limits delta if it exceeds max_change positively or negatively.
  2. Step 2: Identify incorrect condition

    The condition 'elif delta < max_change' is wrong because it triggers for any delta less than max_change, including values that don't need limiting. It should check if delta is less than negative max_change.
  3. Step 3: Correct the condition

    Change 'elif delta < max_change' to 'elif delta < -max_change' to correctly limit negative large changes.
  4. Final Answer:

    Change 'elif delta < max_change' to 'elif delta < -max_change' -> Option C
  5. Quick Check:

    Negative delta limit needs correct comparison [OK]
Hint: Check negative limit uses -max_change, not max_change [OK]
Common Mistakes:
  • Using max_change instead of -max_change for negative check
  • Removing conditions and causing wrong velocity jumps
  • Incorrect calculation of max_change
5. You want to implement velocity smoothing for a robot that receives a list of target velocities every second: [0, 2, 5, 3, 0]. The robot's max acceleration is 1.5 m/s² and the time step is 1 second. Which sequence of smoothed velocities will correctly apply velocity smoothing starting from 0 m/s?
hard
A. [0, 1.5, 3.0, 4.5, 3.0]
B. [0, 1.5, 3.0, 3.0, 1.5]
C. [0, 1.5, 2.5, 3.0, 1.5]
D. [0, 2, 5, 3, 0]

Solution

  1. Step 1: Calculate smoothed velocities step-by-step

    Start at 0 m/s. Max change per step = 1.5 m/s. - Step 1: target 0 -> 0 (start) - Step 2: target 2, delta=2-0=2 >1.5, so velocity=0+1.5=1.5 - Step 3: target 5, delta=5-1.5=3.5 >1.5, velocity=1.5+1.5=3.0 - Step 4: target 3, delta=3-3=0 ≤1.5, velocity=3.0 - Step 5: target 0, delta=0-3=-3 < -1.5, velocity=3.0-1.5=1.5
  2. Step 2: Compare with options

    The sequence [0, 1.5, 3.0, 3.0, 1.5] matches the calculated sequence.
  3. Final Answer:

    [0, 1.5, 3.0, 3.0, 1.5] -> Option B
  4. Quick Check:

    Apply max_accel limit each step = [0, 1.5, 3.0, 3.0, 1.5] [OK]
Hint: Apply max acceleration limit stepwise to each velocity [OK]
Common Mistakes:
  • Using target velocities directly without smoothing
  • Adding max_accel multiple times incorrectly
  • Ignoring negative acceleration limits